Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 21, 2014
arrowPress Releases
October 21, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Johan Basberg's Blog

 

Game developer at Gatada Games AS and Missing Bit Games, working on both board and digital games – with a particular focus on eurogames and mobile.

 

Member Blogs

Posted by Johan Basberg on Sun, 20 Jul 2014 04:01:00 EDT in Business/Marketing, Smartphone/Tablet
The unique & inherent challenge for portable gaming is the continuously changing gaming context. Not all games are suitable for a bumpy bus ride or 2 min. sessions. I suggest 3 rating labels to improve search results, game discovery & player satisfaction.



Johan Basberg's Comments

Comment In: [News - 09/24/2014 - 03:33]

This game would work even ...

This game would work even better on a WiiU: the GamePad shows the unknown bomb, and the Television serves the Bomb Experts with the manual, or even better a virtual environment with hints and clues.

Comment In: [Blog - 05/15/2014 - 03:57]

As a comment to David, ...

As a comment to David, at least a controller is harder to emulate as it interfaces directly with the human. A missing button, lightbar or sensor is hard to work around. Furthermore, a software environment is - or at least should be possible to emulate on more powerful hardware. r ...