Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 20, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Johann Lim's Blog

 
 

Johann Lim's Comments

Comment In: [Blog - 11/10/2016 - 09:51]

Hi Kristian. I 'm Hilmy ...

Hi Kristian. I 'm Hilmy 's colleague and I work with him on this subject. We guide them towards using this format by addressing the requirements: r n1 Each feature our definition here is very loose should stand on its own r n2 and what priority it is r n3 ...

Comment In: [Feature - 12/17/2012 - 04:30]

Agreed, up to the threshold ...

Agreed, up to the threshold of having 4-of every kind of card available in any particular format you want to play in. You can think of it as the cost of entry to play competitively. r n r [email protected] Symington: Kard Combat has Richard Garfield the original designer of Magic ...

Comment In: [News - 11/03/2011 - 04:41]

Totally agree on explaining board ...

Totally agree on explaining board games with the goal first, from my own personal experience. Get the most Victory Points , then move on to what gains those precious VPs, then the rest of the mechanics. I think part of the problem is that different people best receive information in ...