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John Ardussi's Blog   Expert Blogs


Started out making games in high school using escape codes to place text on a PDP-11 smart terminal. A veteran developer, I have been at the front edge of technology, including extremely early work on Macintosh computers, networked games, early consoles, Direct3D, and have stayed independent for most of my career. I worked as a contractor, an employee and have even run my own company (a few times). My titles have included Programmer, Lead Programmer, Game Designer, and Game Director for companies including Activision, Westwood Studios, EA, Interplay, THQ, Ubisoft and Sony. In early 2011 I co-founded Game Mechanics.


Expert Blogs

Posted by John Ardussi on Sat, 12 Jul 2014 03:07:00 EDT in Business/Marketing, Console/PC, Indie
"Let's Play" are the game commercials of the future. They are free so they help out indie developers. They are done by indies so people can trust them. Bullpucky! Read on.

Posted by John Ardussi on Sat, 08 Mar 2014 07:19:00 EST in Business/Marketing, Indie
For many of us, the reason we started our game company was so we could make the decisions rather than some accountant who never played a computer game. But we need to not ignore the business side in the same way the accountant ignored the game side.

Posted by John Ardussi on Thu, 12 Dec 2013 03:19:00 EST in Business/Marketing, Console/PC, Indie, Smartphone/Tablet
Some ideas that look really good on paper do not play out in the real world. Guaranteed success is not necessarily guaranteed. Or success. I do a case study so we can all potentially learn from my mistake.

John Ardussi's Comments

Comment In: [News - 10/28/2014 - 08:11]

Game developers are gaming the ...

Game developers are gaming the system. It 's what we do. Would you expect anything else

Comment In: [Blog - 08/22/2014 - 10:24]

Many junior programmers have no ...

Many junior programmers have no idea how to finish a game. You can hire 50 junior programmers and never finish or two senior programmers and finish in six months. You need experience to close out a project or you get caught up in feature creep. Or they write unsupportable code ...

Comment In: [Blog - 08/07/2014 - 03:02]

There is no question that ...

There is no question that PC games have a lot more upside potential. We have made more in Early Access and a Kickstarter campaign than you did for your whole game. I assume our after release numbers will be even better. r n r nThanks for this. I have been ...

Comment In: [News - 08/01/2014 - 06:32]

When Microsoft bought them they ...

When Microsoft bought them they dropped support for Unityscript and Boo. If you use either of those languages you are out of luck even if you paid for it before it was made free. It does not mention their dropping language support anywhere but in their release notes. So beware

Comment In: [News - 07/21/2014 - 08:21]

I think of myself as ...

I think of myself as a toymaker or an amusement park ride creator. I create the toys and rides I want, then let others try them to see what they think. Being willing to adjust based on how people play your game to me is the most important step.

Comment In: [News - 07/21/2014 - 04:18]

The truly evil part in ...

The truly evil part in my mind is that this will discourage people from donating to other projects that will ship. This project was totally out of control. Their goal was 250,000. If you are given that plus an extra 160,000 and release nothing, you are either incompetent or evil. ...