Crystal Quest Classic is a revival of the 1987 award winning video game. The original was played on almost every Macintosh computer in existence before being ported to the Apple IIgs, Amiga and the Game Boy – followed many years later by a reawakening on the Xbox360. We did a Kickstarter campaign to raise money to port the game over to new hardware but, as of last night, we failed to reach our funding goal.
When I set up our Kickstarter project for Crystal Quest, I did an estimate of what we could potentially return in terms of backing. My estimate was $3000-$30,000 with the low end being much more likely. This was based on projects similar to ours on Kickstarter. We actually got $4,477 from 171 backers. Here is a link to the campaign page. I hoped there would be an influx of people who remembered the original game, and there was, but not nearly enough to get us even close to our goal.
Doing a postmortem on our Kickstarter project was actually pretty easy. Last week was the Game Developer Conference (GDC) so I got a lot of very educated opinions as to why we really had no chance to succeed. Not because there was no way to succeed but because we did not have enough going for us to succeed. Here is a summary:
There were also exterior influences:
The important thing to note is that even though the game’s development will not be funded through Kickstarter, we got a lot of exposure. That lead to individuals, companies and prior developers all wanting to get involved. At GDC we had a few meetings with companies who were interested in publishing the game. It wasn’t based on the success of the Kickstarter, since everyone could see it was likely to fail, but based on their memory of how successful the game was the first time. And they found us because of the Kickstarter.
I really feel bad about all the things I did not do. The great opportunities offered that I didn’t take advantage of. The whole thing happened so fast. Things came at me from so many directions. And I had to keep paying the bills on top of it all. Would doing those things put us over the top? Not likely. But if nothing else I would have found out how much they helped.
It was a great learning experience. Was there a way that we could have reached our funding goal? Without the demo, I would say ‘No.’ With the demo, probably. But even then it would have been hard.
"It's supposed to be hard. If it wasn't hard, everyone would do it. The hard is what makes it great."
— Jimmy Dugan - A League of Their Own
The good news is the project is continuing. I am estimating the project will take 3-5 months longer at least. It is a back burner project for now until we figure out the finances. We have lots of options. We just have to pick the right one and move forward.
Thanks to all of our backers and Crystal Quest fans for your support!
If you want to vote the game up on Steam Greenlight, here is the link.