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John Byrd's Blog

 

CEO of Gigantic Software.  Previously: COO of CRI Middleware, Inc.; Director of Development Technology at Sega; Senior Project Manager at Electronic Arts; Senior Engineer at 3DO.  

 

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Posted by John Byrd on Wed, 26 Oct 2011 12:28:00 EDT in Programming
logog is a portable C++ library to facilitate logging of real-time events in performance-oriented applications, such as games. It is especially appropriate for projects that have constrained memory and constrained CPU requirements.



John Byrd's Comments

Comment In: [Feature - 07/12/2013 - 01:00]

What, no mention at all ...

What, no mention at all of the Z-machine Without it, SCUMM would not have existed.

Comment In: [Blog - 01/05/2014 - 04:21]

I believe Mark Twain beat ...

I believe Mark Twain beat Jesse Schell to that definition by about 120 years. Work consists of whatever a body is obliged to do. Play consists of whatever a body is not obliged to do.

Comment In: [Blog - 11/12/2013 - 08:39]

It will make you reevaluate ...

It will make you reevaluate certain friendships after playing. r n r nNever hire a game designer who thinks this is a good idea.

Comment In: [News - 08/07/2013 - 06:31]

That 's Greg for you. ...

That 's Greg for you. Don 't underestimate the man 's intelligence.

Comment In: [Blog - 07/11/2013 - 04:58]

Rock on, Robin ...

Rock on, Robin

Comment In: [Blog - 06/26/2013 - 08:16]

This article reminds me a ...

This article reminds me a bit of this New York Times article on Vinny Bruzzese: r n r nhttp://www.nytimes.com/2013/05/06/business/media/solving-equation-of-a-hit-film-script-with-data.html hp r 1 r n r nBruzzese has developed an analytical model for determining the bankability of screenplays, down to the level of telling us not to include a bowling scene ...