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John K's Blog

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Game Design for Millennials  Featured Blogs
Posted by John K on Thu, 03 Sep 2009 06:33:00 EDT in Game Design
Games traditionally seek to create a feeling of stress when they are played poorly. This approach has worked well in the past, but should it change for the next generation of gamers?
Read More... | 7 Comments

   

John K's Comments

Comment In: Building the Foundation of a Social Future [Feature - 12/08/2009 - 04:35]

@Bart: I agree. I've been ...

@Bart: I agree. I've been waiting on someone to make a decent wheeling-and-dealing social game... if done in a way to make it accessible delivering it with attitude or making it about more than dollars and cents , it could be a very compelling play.

Comment In: Game Design for Millennials [Blog - 09/03/2009 - 06:33]

@Alan You might be interested ...

@Alan You might be interested in the Cold Y Generation http://bit.ly/giVJF . It's not a commonly accepted term yet the fact that the Wikipedia article on it I just linked to is scheduled to be merged into the main Generation Y article should be a clue , but I personally ...

Comment In: A GDD Template for the Indie Developer [Blog - 06/04/2009 - 04:58]

Good post, Jason. That's actually ...

Good post, Jason. That's actually pretty close to the format I use for designing small, Flash-based games for my current job. One thing I do differently is place the description of the game's flow earlier in the document usually as part of the basic gameplay description . I do this ...

   

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