GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 7, 2013
 
LeapFrog
Associate Producer
 
Off Base Productions
Senior Front End Software Engineer
 
EA - Austin
Producer
 
Zindagi Games
Senior/Lead Online Multiplayer
 
Off Base Productions
Web Application Developer
 
Gameloft
Java Developers
spacer
Blogs

  Can I Be The Game Designer I Want To Be?
by John Kolencheryl on 07/20/09 10:55:00 pm   Featured Blogs
19 comments Share on Twitter Share on Facebook RSS
 
 
The following blog was, unless otherwise noted, independently written by a member of Gamasutra's game development community. The thoughts and opinions expressed here are not necessarily those of Gamasutra or its parent company.

Want to write your own blog post on Gamasutra? It's easy! Click here to get started. Your post could be featured on Gamasutra's home page, right alongside our award-winning articles and news stories.
 

I am a game designer. I am a game designer. I am a game designer. I am a game designer. I am a game designer. There were times when I used to sit back and look at my career path and wonder how I could possibly be a game designer. What qualifies me as a game designer?

Do I have the necessary skill sets to be a game designer? The simple answer was I didn’t know. I often told people that I understand the language spoken by programmers and artists and therefore have an edge at being a good game designer. However, over the period of time at the ETC I have realized that is not necessarily true. I have seen great examples of game design from people who never really spoke the languages of an artist or programmer. And I have stumbled upon design challenges where I really did not have a good solution.

So I again end up asking the same question to myself, am I qualified to be a game designer? However, now I know the answer. It is exactly the first five statements of this blog. I have come to realize that if I ever want to become a game designer at all, my first step would be to accept the fact that I am a game designer no matter what people may say or think.

I need to gain a level of confidence before I can design games and conquer its challenges. So now that I am a game designer it means I just have to brainstorm and come up with the most innovative and out of the box game ideas and implement them.

I have seen how the games have evolved over the years. Compared to games of yesteryears today they have become more realistic, challenging and bolder. Games have evolved into so many genres and have started to address a wider audience. Each genre has been the brain child of some of the greatest game designers out there.

So do game designers have a characteristic genre? Do we need a further classification under game designers? I believe these questions would have been a lot easier to answer when the game industry wasn’t so big; the period when it was mostly about passion and less about business and profits.

Today a lot of the creative control of a game lies in the hands of the publishers. It reminds me of how cinema has evolved in my native place. There used to be a time when movies were all about creative expression irrespective of how the audience received it. It led to the creation of some ofthe most magnificent films I have seen and they were all well received by the general population too.

Today when a movie formula succeeds you see a hundred others following it. The producers say it is the current trend and this is what will make profits soar. God forbid that the game industry enters a similar situation. The game industry is today a multi-billion dollar industry and the competition has never been so strong.

With so much competition and money involved, the stakes are high and there isn’t enough room for taking risks. A publisher is far more comfortable reusing a successful formula than taking chances with a completely new one. I do not blame them. The industry has grown to the extent that if the cards are not played right there are chances of going out of business, especially when the economy is undergoing a major crisis. As my professor, Jesse Schell, mentioned in his class, the most important skill of a game designer is listening. I believe the number of people a game designer has to listen to these days has increased considerably compared to when the industry was still at a very nascent stage.

So in the end all of this boils down to one question. Can I really be the Game Designer I want to be? Or do I have to mould myself into making games which are improved versions of already successful formulas. But wouldn’t that obstruct my creative freedom as adesigner? Doesn’t it completely shut down the possibility of making a completely new game genre? When Ernest Adams asked what kind of a game designer I was, I replied with a question; does it matter, if I couldn’t be the game designer I am? These are a lot of questions and the answers to them aren’t very straight forward.

Of course I can be the game designer I want to be and of course I may not become the game designer I want to be. There are a lot of factors that go into making a game. Personal passion and creative freedom is one thing and generating enough revenue to keep this process of game development going is another. So there is definitely a line that needs to be drawn between creative freedom and playing it safe. There needs to be a balance between innovation and pragmatism. 

Videogames are a powerful media and its recipients are mostly the younger generation; a generation that will run the world of tomorrow. I want to make games which are able to deliver an important social message; games that allow players to experience another’s tragedy or happiness; games that make people think while they have fun; games that teach them to be better human beings. So can I design such games? Well, I could if it strikes that balance between creative freedom and playing safe. And how exactly do I know if the balance exists? Listen; that is the most important skill a game designer can have.  

 
 
Comments

JB Vorderkunz
profile image
John,

Great post! I'm going to drop the "aspiring" and just call myself a game designer from now on ;-) I'm in an incredibly flexible MA Communication Studies prog (Baylor Univeristy) that has an awesome faculty with expertise in everything from simulation design (i use that term b/c it covers both "serious games" & their entertainment cousins), to organizational communication, to rhetorical/textual studies (books, films & games as texts), to production/distribution (streaming media, Ultimatte screening, digitial cinema, Sat dist., Cellies, etc.) - The CS MA prog has some overlap with the fantastic Computer Science Gaming Track that has started up recently @ BU.

I feel like I'm in the absolutely perfect spot to become a game designer b/c I can't think of one of those areas that isn't vital to managing modern VG production...Yet I'm still cautious to consider myself an actual game designer b/c of my newbness to it all. It's good to see that someone with obvious intelligence and such a strong background can have the same type of doubts - as odd as it may sound, it gives me confidence!



ps - sry if I sound like i'm bragging, i'm just proud to be in such a strong program. It's them not me!

John Kolencheryl
profile image
Thank you J. Bronaugh! It's tough for all of us accepting that we are game designers. Part of it is because there is no definitive list of must have qualities for a game designer. All you know is, with game design you are dealing with the most complex object in the world....the human brain. And so, the best place to start would be to believe that you are a game designer :)

ray G
profile image
I am a firm believr that video games can be works of art, and to a big degree I think it takes more creative freedom and less trend fallowing to make a unseen/un-experienced impression. I think most of us got into this field or are getting in, because we are game designers at heart(HEART!!!the most important thing to make a FUN game) whether you are seven years old and drawing a side scrolling stage in grade school, or textureing a football player for the 30th installment of madden game, we all are here because we love it. We all wanted to design to one degree or another.



I wish the "masses" would start thinking a little bit more independently and start researching into games they are slightly curious about and start a great journey out of their comfort zone. I think the problem to, is that there are a lot of indie developers trying to exploit the new software instead of amping and thrashing out 16-128 bit QUALITY work and that's why I believe the indie market has not earned its due respect amongst the mainstream.



Game design is just one more form of communication and expression, sooner or later i am sure your heart will guide you there...even if the financial part is not what you want it to be, your unique expression will be what you want it to be.

Bjornar Herstad
profile image
.

John Kolencheryl
profile image
Totally agree Vics! Designing games is definitely something all of us as videogame enthusiasts carry in our heart. I had been to this year's GDC and I must say the Indie scene is getting a lot better now. With games like World of Goo, Braid and Crayon Physics, developers are striving to make games they believe in. Sadly, piracy has affected the Indie development scene too :(.



Thanks Bjornar! I am currently a student at ETC and Jesse Schell is one of my professors. I had the opportunity to take up his Game Design class and so was able to learn the art of game design from the man himself :) My knowledge and concepts about game design is largely inspired by him. At the ETC we make a lot of games as part of the Building Virtual Worlds and the Game Design class. I have put up some of the game design work that I have done as a team and also by myself in my website. Here is the link:

http://www.johnkolsphere.com/GameDesign/GameDesign.html

Frank Torres
profile image
Many gamers out there "aspire" or "hope" to be game designers but very few really pursue that career path. Ive always wondered why it is that so many think its the " dream job" but never actually do anything to pursue it. Is it the difficulty of breaking in? Are they scared? Are they just to lazy? Maybe its a career that's looked down upon by family and friends?



What do you think holds many people back from being successful in the game industry?



Frank

Ian Morrison
profile image
In my experience, it's a matter of passion. Most people can't be arsed to go out and pursue a career like that, or are quickly deterred when they find out it isn't just sitting around and thinking up cool ideas all day. It's the passionate people who persevere.

Kevin Reese
profile image
"Today when a movie formula succeeds you see a hundred others following it. The producers say it is the current trend and this is what will make profits soar. God forbid that the game industry enters a similar situation."



I've thought the same thing many times. Unfortunately, this seems a quite likely scenario.



If you look at how fundamentally varied design was even back in the NES days compared to now, it is impossible not to see an encroaching homogenization of game design, as expressed in genres.

Altug Isigan
profile image
Nice thoughts... recently in an article on prototyping I touched this issue a bit. My conclusion was that "for the aspiring game designer (the designer-as-prototype, the designer-as-potentiality), there is one great motto to adopt: festina lente: hurry slowly." I think what you say here in this article resonates with my way of thinking. Here's the link, in case you'd like to have a glance at it: http://gamedesignaspect.blogspot.com/2009/06/prototyping-odyssey-part-iv.html

matt newman
profile image
I am a game designer too! ;)

Bob Hoskins
profile image
Hey I'm one too! no wait, I'm an actor.....damn rabbit!

John Kolencheryl
profile image
@ Frank

Firstly, I feel the game industry is one place where without actually enjoying the work you do, its hard to survive. While making games are fun, there is so much hardwork that goes into it. Every trade, be it game programming, art, sound or design, has its challenges. Looking at the number of jobs out there, a game designer post would probably be the most difficult, specially for an entry level position. Ultimately, it is the game's design which will decide if the game is fun and most companies don't want to gamble with such a position. However, there are exceptions and I know companies which encourage game design internships and also offer entry level game design positions.



Also, there aren't many game companies out there compared to some of the other fields. So the job opportunities it generates is less and hence the stronger competition. The fact that some people do look down up a game industry job is true to some extent. But I guess it largely depends on the geographic location. I come from India and I know a lot of people who think making games is childs play and not really a job. And it is because the game industry is still in its early stages.



In the end, if you really desire to break into the game industry you should give it a shot. At least that way you wouldn't have to say at a later point, if only I had given it a try.

John Kolencheryl
profile image
Very true Kevin! It just scares me. All the money involved in making games have really narrowed down the game design spectrum. And I really don't think there is a way out of it. Let's just hope that all the publishers out there just decide to experiment new IPs with the surplus capital ;) However, with the Indie developers I still have hope in seeing some great game ideas and designs.

John Kolencheryl
profile image
@Tim

I agree Tim. You really don't gain a title by just saying you are one. You need to earn it. At the same time I feel a person can go wrong no matter how much of an expert he is in that field. Failures are a part and parcel of any profession. For example, I watched this talk that Sid Meier gave at DICE about the mistakes he made as a designer. And you think how a person of his caliber can have an idea like that. I feel in times of failure the belief that you are capable of doing something really helps. And the only way to strengthen that belief is by actually doing it, in our context, designing the game.

John Kolencheryl
profile image
@Altug

Thank you! That is indeed an interesting post you have there. The prototyping really helps in benchmarking yourself. However a bad prototype shouldn't discourage you from making further prototypes. Every game you make will teach you something or the other and play testing lets you know how good or bad your game really is :)

Alexander Bruce
profile image
I think one of the issues people can face here, as you've mentioned, is the perception about design from others. I've had many people tell me over time that, for various reasons, I'm not or shouldn't be a games designer, because they think I'm a programmer, or that there's more money in programming, or I wouldn't fit in as a designer, etc.



But here's the thing. The people who said I was a programmer and not a designer were referring to level design. The people who were talking about salaries missed the point about why I say I'm a designer. The people who said I wouldn't fit in as a designer were talking about the kinds of design that they do.



At the end of the day, design is something that I do out of passion. I am capable at a variety of things, but design is what strings everything together. Without design, the passion I have for any of the other things I can do isn't there to the same degree.



In my mind, design is a personal thing. I'm not concerned about whether my designs will end up being the next big thing being pumped out of a massive company, because that's not why I do it, or what I even aspire to. The scale of the project is only measured by what the design needs to be completed.



But, as others have said, above all the most important thing is that you create. Whether what you've created is a success or a failure, you learn a whole lot more about design and what you need to be a designer than if you never step into the development phase.

Luis Guimaraes
profile image
Design is an art itself. Making a weird "game" that nobody wants to play (nor yourself in the next week) just to say "I have freedom of design" is creativity art (or lack of it) not design art. The most important hability of a designer is to design.

John Kolencheryl
profile image
well said Alexander!

Nicholas Muise
profile image
I happened to have a copy of "The Art of Game Design" by Jesse Schell sitting on my desk in front of me as I was reading this blog. Schell really stresses listening as a crucial skill in game design. Listening to yourself, your team, your players, listening to the game itself etc.


none
 
Comment:
 




 
UBM Tech