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Blogs

John Krajewski's Blog   Expert Blogs

For decades, the relentless pace of advancing technology has pushed video game graphics closer and closer to photorealism.  This blog exists to ask the question, ‘what else can be done with all that computing power?’   What new forms of interaction, of simulation, of experiences are possible, and what kind of gameplay can we suddenly now invent which we couldn’t before?   The articles on this blog will explore that question, examining both existing instances of gameplay and opportunities for gameplay that do not yet exist.

With a background in computer science, I have now moved into working on the border of design and programming, developing simulations to create new types of gameplay.  As studio head of our independent studio Strange Loop Games I worked on our first game Vessel, designing it and programming the physics and gameplay code.  Before Strange Loop, I was lead AI programmer at Pandemic Studios which later became part of EA.

My blog is also posted at http://throughtheloop.strangeloopgames.com. I can be reached at john@strangeloopgames.com, and on twitter at twitter.com/jkrajewski

Thanks for reading, and looking forward to your comments.

Expert Blogs

Real Crime in Virtual Worlds  Featured Blogs
Posted by John Krajewski on Thu, 14 Feb 2013 03:23:00 EST in Design, Console/PC, Social/Online
What if we didn't have to create false worlds, primed for explosions? It's possible, and it's where I think games are ready to go.
Read More... | 22 Comments

Permanent Record - The Paradox of Online Worlds  Featured Blogs
Posted by John Krajewski on Thu, 29 Mar 2012 07:49:00 EDT in Design, Social/Online
Online games rest on a paradox: the player will be the one savior of the world, and so will everyone else.
Read More... | 7 Comments

On Technology, Games, and Opportunity  Featured Blogs
Posted by John Krajewski on Fri, 23 Mar 2012 01:54:00 EDT in Design, Indie
What are we doing with all this amazing technology surrounding us? Not nearly as much as what we could be doing, this blog will argue.
Read More... | 15 Comments

   

John Krajewski's Comments

Comment In: Real Crime in Virtual Worlds [Blog - 02/14/2013 - 03:23]

Thanks Kevin, good luck on ...

Thanks Kevin, good luck on the game

Comment In: Betting on style with Saltsman and Wohlwend's Hundreds [News - 01/04/2013 - 12:50]

That is one sexy trailer. ...

That is one sexy trailer. Nice work, the first few levels are interesting and looking forward to seeing what crazy other things the game holds.

Comment In: Free-to-Play: The Lost Generation [Feature - 12/04/2012 - 04:50]

I don 't understand your ...

I don 't understand your argument. Why does the fact that a game is no longer online mean that it isn 't/wasn 't art Plenty of art is temporary.

Comment In: Failing Better [Blog - 04/07/2012 - 06:23]

Failure in games is more ...

Failure in games is more like learning what you 're doing then failing a test. I think there 's a difference between not learning a concept, and not having the ability to perform some feat. Not many schools will fail a kid at PE because they couldnt make a 3-point, ...

Comment In: On Technology, Games, and Opportunity [Blog - 03/23/2012 - 01:54]

It always seemed strange to ...

It always seemed strange to me that not much R D is invested in finding other interesting uses of gameplay. I think developers worry about having to convince players about a new form of game when going with an existing one can be explained a lot easier, and while that ...

Comment In: Permanent Record - The Paradox of Online Worlds [Blog - 03/29/2012 - 07:49]

Why would your input have ...

Why would your input have to be an enormous time investment to be worthwhile In a game that you could, say, build your own house, you get a real sense of permanence for you personally that would be meaningful and not take enormous amounts of time. Changing your corner of ...

   

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