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John Krajewski's Blog   Expert Blogs

 

As studio head of our independent studio Strange Loop Games I am working to redefine what can be done with educational games. Our current game Eco is a world-survival game where played must make decisions as a group (via laws) to survive in a simulated ecosystem, one which is affected by their every action.  We've recently received funding from the Department of Education to make this game a reality.

My blog is also posted at http://www.strangeloopgames.com. I can be reached at john@strangeloopgames.com, and on twitter at twitter.com/strangeloopgame

Thanks for reading, and looking forward to your comments.

 

Expert Blogs

Posted by John Krajewski on Thu, 02 Jul 2015 06:17:00 EDT in Design, Indie, Social/Online
Our new project Eco puts a fragile world in the hands of a group of players, who must build a civilization without destroying it in the process.


Posted by John Krajewski on Tue, 10 Mar 2015 01:21:00 EDT in Business/Marketing, Design, Social/Online
It’s no news that games and celebrities can have a symbiotic relationship. What I think will be more surprising is just how far this connection between game players and celebrities can go, and how culturally significant it will become.


Posted by John Krajewski on Wed, 27 Aug 2014 05:31:00 EDT in Business/Marketing, Production, Indie, Smartphone/Tablet
Half-way through development a game came out with the same name as ours; dealing with this hassle ended up making the game identity much stronger.


Posted by John Krajewski on Tue, 14 Jan 2014 08:04:00 EST in Business/Marketing, Design, Serious, Indie
Games hold the potential to be at the center of a revolution in education, evoking in players the wonder and fascination with a subject that must form the foundation of any meaningful learning.


Posted by John Krajewski on Thu, 14 Feb 2013 03:23:00 EST in Design, Console/PC, Social/Online
What if we didn't have to create false worlds, primed for explosions? It's possible, and it's where I think games are ready to go.


Posted by John Krajewski on Thu, 29 Mar 2012 07:49:00 EDT in Design, Social/Online
Online games rest on a paradox: the player will be the one savior of the world, and so will everyone else.



John Krajewski's Comments

Comment In: [News - 05/18/2015 - 04:07]

The blockbuster educational game of ...

The blockbuster educational game of this era is of course Minecraft, which is extra bizarre because it was never intended as an 'educational ' game, and educational content for the game is basically hacked-in by third parties with little involvement from Mojang. Minecraft is basically tranforming educational technology by accident. ...

Comment In: [Blog - 03/10/2015 - 01:21]

It doesn 't, but it ...

It doesn 't, but it 's a step towards it, integrating the fame and the 'product ' of these celebrities/artists into the game so far has been a mostly uni-directional experience, but the article supposes that it will eventually become very interactive.

Comment In: [Blog - 09/09/2014 - 09:44]

Great reply Curtiss, agree with ...

Great reply Curtiss, agree with you there. I wouldn 't spend any time on the extra features you outlined, you already have a best-in-class product, it 's how you sell to the market that 's the problem or the market itself, but there 's not a lot you can do ...

Comment In: [Blog - 01/14/2014 - 08:04]

Great points David, and I ...

Great points David, and I think your point of view makes clear that there 's a lot of room in what educational games can be and how they can be used, and a lot of that is not going explored due to a limited definition of what 's expected of ...

Comment In: [News - 09/20/2013 - 03:55]

The game is called GTA ...

The game is called GTA 'FIVE '. I don 't know what you were expecting. And I don 't see how writing a woman in would have changed any of the existential woes you list. r n r nIf it 's innovation you 're looking for, you can find it ...

Comment In: [Blog - 02/14/2013 - 03:23]

Thanks Kevin, good luck on ...

Thanks Kevin, good luck on the game