Our Properties: Gamasutra GameCareerGuide IndieGames Indie Royale GDC IGF Game Developer Magazine GAO
My Message close
Latest News
spacer View All spacer
 
February 10, 2012
 
Road to the IGF: Lucky Frame's Pugs Luv Beats
 
Analyst questions validity of unusual January NPD results [12]
 
Blizzard opposes Valve Dota name registration [1]
spacer
Latest Features
spacer View All spacer
 
February 10, 2012
 
arrow Virtual Goods - An Excerpt from Social Game Design: Monetization Methods and Mechanics
 
arrow Principles of an Indie Game Bottom Feeder [20]
 
arrow Postmortem: CyberConnect 2's Solatorobo: Red the Hunter [1]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
February 10, 2012
 
CCP - North America
Animation Director
 
Toys for Bob / Activision
Senior Programmer
 
Toys for Bob / Activision
Lead Programmer
 
Vicarious Visions / Activision
FX Artist-Vicarious Visions
 
Vicarious Visions / Activision
Tools Engineer-Vicarious Visions
 
Treyarch / Activision
Lighting Artist, Cinematic
spacer
Blogs

  Specific Games
by John Mawhorter on 08/01/09 07:55:00 pm
Post A Comment Share on Twitter Share on Facebook RSS
 
 
  Posted 08/01/09 07:55:00 pm
 
Inspired by this old Something Awful article, I believe we need more specific art. Not more obscure, but more specific. So much stuff is produced every day that you’d think more of this would exist. I want art about standing in line at airport security, brushing my teeth while taking a piss, falling over and skinning my knee, and turning on light switches. There should be a whole album called “Burning My Tongue On Hot Coffee” and a whole gallery dedicated to Awkward Moments In Class. There have surely been successes in the game world, like JFK Reloaded or those millions of beat up President Bush or kill Osama Bin Laden flash games (how many target Bush and how many Osama?). Or perhaps Whack-A-Mole. Specific games must be more specific than flight simulators. There should be pushing people out windows (The specific word for this is defenestration. The more you know.) simulators. They could bring you the experience of base jumping into the Golden Gate Bridge (and trying not to get stuck), or accidentally hammering your thumb instead of the nail, or navigating the labyrinth as Theseus and killing the minotaur, or riding a dirtbike up/on the Great Wall of China. These are not 40 hour games, but neither are they 40 hour experiences. You play until you master the particular mechanics and then ride away into the sunset, content that you now can now cut virtual peoples hair into weird shapes and have them pay you for it (barbering is a life skill, trust me) with the best of them. Music and other art forms could just concentrate on evoking the feeling of tripping over your untied shoelaces or slamming a door in a salesmans face or whatever else hasn’t yet been immortalized on canvas or vinyl.
 
 
Comments


none
 
Comment:
 




 
UBM Techweb
Game Network
Game Developers Conference | GDC Europe | GDC Online | GDC China | Gamasutra | Game Developer Magazine | Game Advertising Online
Game Career Guide | Independent Games Festival | Indie Royale | IndieGames

Other UBM TechWeb Networks
Business Technology | Business Technology Events | Telecommunications & Communications Providers

Privacy Policy | Terms of Service | Contact Us | Copyright © UBM TechWeb, All Rights Reserved.