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One of the designers for Team Fortress 2 commented recently that
critical hits are good because hardcore players enjoy having something
to blame their failures on. This is ridiculous for two reasons:
“hardcore” players are the exact people who hate criticals and want to
be able to turn them off (a server side cvar for no criticals would be
easy to include) and his comment is rather insulting to a large section
of TF2’s fanbase.
Luck will always play a part in games but criticals
are very different from luck as it occurs in Counter-Strike. The
distribution of shots in CS is random, but within a very predictable
area that experienced players use to score headshots almost every kill.
In TF2, while staying alive helps critical chances, criticals occur
randomly and cannot be accounted for in playing style. Not to mention
staying alive for a long time is probably a sign that you aren’t
helping you’re team out very much.
However satisfying criticals are to
some people (me included), they can be extremely frustrating as well.
There is no reason for Valve to insult fans over an issue whose
resolution is simple (and being implemented by modders
as we speak).
The comment about “hardcore” players being all about ego
may be true in some cases, but what most such players really want is to
rely on skill rather than luck. They aren’t looking for excuses. When
luck can’t be accounted for in play style it becomes annoying to
“hardcore” players. It’s as simple as that.
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