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John McMahon's Blog

 
Currently studying Computer Science at North Carolina Agricultural & Technical State University. I've taken part in a modding project for a PC game. I balance my school courses with reading Game Development books and testing out ideas online.
 

John McMahon's Comments

Comment In: [Blog - 04/23/2015 - 04:33]

Having the majority of games ...

Having the majority of games produced avoid dealing with the player 's death severely restricts the kind of stories the designer and the player can tell. r n r nWe 've done the easy route over and over. Why can 't designers be free to explore other ways of telling ...

Comment In: [News - 04/17/2015 - 06:52]

I 've been a Steam ...

I 've been a Steam user since 2008, mind you I 'm not a heavy Steam user. I don 't think I even own any multiplayer games on Steam, though that may have changed in Christmas 2014 as I won a small game collection. r n r nPoint being, I ...

Comment In: [News - 04/09/2015 - 02:37]

Some games ' backend service ...

Some games ' backend service gets shut down a year after release. Mostly sports titles, but still.

Comment In: [News - 03/05/2015 - 07:27]

If there 's one thing ...

If there 's one thing you should learn from this, it 's seal from work r n r nSeal from work I gather that was suppose to be steal . r n r nThere seminal games that I would love to play, but can 't because the hardware no longer ...

Comment In: [Blog - 01/26/2015 - 12:52]

Considering you would be private ...

Considering you would be private entity providing a product to the government, then perhaps CMG could state their case. r n r nIs selling products to the government/schools any different than products sold to the public at large r n r nRealistically anyone could purchase that product, so I think ...

Comment In: [Feature - 06/20/2006 - 12:00]

It does take a team ...

It does take a team to build a game, but it also takes one person to establish the vision of the game and being the guiding hand that nudges it towards that vision. r n r nSometimes a programmer, artist, writer, etc may not understand at the beginning of a ...