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Blogs

John Petersen's Blog

John Petersen

Member Blogs

Miner Wars Developer Blog #1
Posted by John Petersen on Wed, 19 May 2010 01:03:00 EDT in Production
Miner Wars Developer Blog #1
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Miner Wars News and Development
Posted by John Petersen on Wed, 12 May 2010 08:10:00 EDT in Production
Miner Wars News and Development
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Miner Wars team releases a new benchmark demo and trailer
Posted by John Petersen on Wed, 21 Apr 2010 10:00:00 EDT in Production
Keen Software House ltd. releases a new benchmarking demo for their game called Miner Wars. The demo is a non-interactive version of the game and features 4 different ingame animation sequences.
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Miner Wars – a call for authors announcement!
Posted by John Petersen on Tue, 20 Apr 2010 01:11:00 EDT in Game Design
Dear game developers, Keen Software House ltd. is proud to announce that due to the enlarged scope of their project called Miner Wars the studio is looking for authors of code, 3D models, art & graphics and music.
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Miner Wars New video published showing physics and solar wind
Posted by John Petersen on Wed, 10 Mar 2010 11:26:00 EST in
Miner Wars New video published showing physics and solar wind
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Miner Wars Manual for 3D model contributors
Posted by John Petersen on Wed, 10 Mar 2010 01:58:00 EST in
Miner Wars Manual for 3D model contributors
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[More John Petersen Blogs]   

John Petersen's Comments

Comment In: ESA: 54% Of Illegal Game Fileshares Come From Five Watch-List Nations [News - 02/15/2011 - 01:19]

I've got a desk full ...

I've got a desk full of designs I won't show to people because I can't protect them. Something more needs to be done to protect IP's. I'm not ready to make it public domain. Not right off the bat, but don't think I haven't thought of it to make a ...

Comment In: U.S. Congressional Caucus For Entertainment Technology Competitiveness Launched [News - 02/16/2011 - 07:16]

Games don't need to cost ...

Games don't need to cost as much as they do to make. They got their hands in all kinds of stuff if it's costing that much. You can make a game for 60 if you had the proper tools. But that's beside the point. So, yeah, a big heil yea ...

Comment In: Treyarch: 'Contrarian' Gamers Are Stunting Creativity [News - 02/02/2011 - 08:31]

You can't expect everyone to ...

You can't expect everyone to like the same things all the time, that's insane.

Comment In: Spellforce Euro Publisher JoWood Now Insolvent, Files Suit Against Koch Media [News - 01/07/2011 - 01:12]

That don't sound right to ...

That don't sound right to me. I don't think it's gonna fly.

Comment In: Analysis: On FemShep's Popularity In Mass Effect [News - 09/08/2010 - 08:58]

I always play a female ...

I always play a female if I have the choice... I don't see a problem with my character sitting in not so lady like positions. I kinda like it... Alot. There's just something sexy and comforting about playing female characters. No, it's not a mother infatuation thing either. I know ...

Comment In: Analysts: Redemption 'Justifies' Long Dev Cycles, For Now [News - 09/03/2010 - 11:16]

2011 is going to have ...

2011 is going to have some strong titles, the concern should be spread evenly over the whole industry.

[More John Petersen Comments]   

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