John is a game developer at PlayFirst. He has worked as a designer and gameplay programmer on some pretty random games. John has only been in the industry since 2005 but thinks he knows everything.
*EDIT* 2005 is starting to seem like a long time ago...
Why exactly does killing work so well in games?
Examining the beauty of games that take place in one focused locale.
Why don't more games capitalize on the power of the single antagonist? A look at how and why movies can show us a thing or two.
[News - 01/18/2017 - 03:49]
[Blog - 09/29/2016 - 10:06]
Game development isn 't an ...
Game development isn 't an investment, it 's risk management. That 's the truest statement I 've seen here in a while. I wish more devs had your realism, for their sake.
[Blog - 05/14/2014 - 04:49]
[Blog - 04/30/2014 - 12:49]
[Feature - 01/29/2013 - 04:20]
[News - 07/05/2012 - 04:48]