John is a game developer at PlayFirst. He has worked as a designer and gameplay programmer on some pretty random games. John has only been in the industry since 2005 but thinks he knows everything.
*EDIT* 2005 is starting to seem like a long time ago...
Why exactly does killing work so well in games?
Examining the beauty of games that take place in one focused locale.
Why don't more games capitalize on the power of the single antagonist? A look at how and why movies can show us a thing or two.
[Blog - 09/29/2016 - 10:06]
Game development isn 't an ...
Game development isn 't an investment, it 's risk management. That 's the truest statement I 've seen here in a while. I wish more devs had your realism, for their sake.
[Blog - 05/14/2014 - 04:49]
[Blog - 04/30/2014 - 12:49]
[Feature - 01/29/2013 - 04:20]
[News - 07/05/2012 - 04:48]
[News - 01/19/2012 - 06:47]
Common misconception: more is better. ...
Common misconception: more is better. Visual Studio is already so bloated, slow, and broken that more features can't help but pull the product down. For many of us who have to battle it every day, distractions like this only make it seem like the team has lost its focus and ...