Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 27, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

John Rose's Blog

 

John is a game developer at PlayFirst. He has worked as a designer and gameplay programmer on some pretty random games. John has only been in the industry since 2005 but thinks he knows everything.

*EDIT* 2005 is starting to seem like a long time ago...

 

Member Blogs

Posted by John Rose on Thu, 21 Jul 2011 05:39:00 EDT in Design
Why exactly does killing work so well in games?


Posted by John Rose on Thu, 18 Feb 2010 03:08:00 EST in Design
Examining the beauty of games that take place in one focused locale.


Posted by John Rose on Sun, 22 Mar 2009 05:49:00 EDT in Design
Why don't more games capitalize on the power of the single antagonist? A look at how and why movies can show us a thing or two.



John Rose's Comments

Comment In: [Blog - 03/16/2017 - 10:09]

Good summary : ...

Good summary :

Comment In: [News - 01/18/2017 - 03:49]

dude way cool ...

dude way cool

Comment In: [Blog - 09/29/2016 - 10:06]

Game development isn 't an ...

Game development isn 't an investment, it 's risk management. That 's the truest statement I 've seen here in a while. I wish more devs had your realism, for their sake.

Comment In: [Blog - 05/14/2014 - 04:49]

YES YES YES ...

YES YES YES

Comment In: [Blog - 04/30/2014 - 12:49]

Awesome article ...

Awesome article

Comment In: [Feature - 01/29/2013 - 04:20]

This article has a little ...

This article has a little of everything Well done, and thanks for sharing the wisdom of decades.