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Blogs

John Szczepaniak's Blog

John Szczepaniak is a freelance journalist, novelist, and copy editor. He's written for Gamasutra, Game Developer Magazine, Retro Gamer, GamesTM, Official PlayStation Magazine, The Escapist, plus over a dozen other publications. He frequently contributes to Hardcore Gaming 101, where he helped put together The Guide to Classic Graphic Adventures book and was managing editor on the Sega Arcade Classics Vol. 1 book.

Licensed by Great Britain's Royal Yachting Association as a naval skipper, John also holds a Marine Radio Operator's license. MENSA certified, speaks Japanese, programs indie games, brews wine.

Currently running a Kickstarter project to fund a book with more Japanese developer interviews than any other; a wealth of untold anecdotes from Japan's video game history in English. If you want to read about The Untold History of Japanese Game Developers, please take a look.

Member Blogs

Unusual Evolution – Developing Space Station Silicon Valley  Featured Blogs
Posted by John Szczepaniak on Wed, 05 Jun 2013 05:42:00 EDT in Console/PC, Design
Could a quirky N64 game about robotic animals have laid the genetic foundation for one of the industry's biggest series - Grand Theft Auto?
Read More... | 0 Comments

Q&A on EYE: Divine Cybermancy with Streum-On-Studio
Posted by John Szczepaniak on Fri, 17 May 2013 02:06:00 EDT in Console/PC, Design
A brief chat about the team's unusual cyberpunk FPS
Read More... | 0 Comments

Steve Wozniak discusses early Apple years and BASIC  Featured Blogs
Posted by John Szczepaniak on Tue, 07 May 2013 08:06:00 EDT in Programming
John Szczepaniak chats with the legendary Steve Wozniak about programming, his vision for the first Apple computers, and performing magic on an apartment floor in Cupertino to create the first Apple variant of the BASIC programming language.
Read More... | 8 Comments

   

John Szczepaniak's Comments

Comment In: Characters and Worldbuilding: Analyzing the Strength of Japanese Games [Feature - 05/31/2013 - 04:00]

A fantastic article. One of ...

A fantastic article. One of the best I 've read online recently. It strongly resonates with a lot of my thoughts. For example the Panzer Dragoon series, which has a strong sense of sekaikan, in terms of world, environment, indigenous fauna, language and so on. All of these elements are ...

Comment In: Inside the Mind of Gary Acord [Blog - 05/16/2013 - 10:00]

Most interesting - given this ...

Most interesting - given this third post on GM, I 'm getting the feeling you 've got a large stockpile of interview material I hope you don 't mind my asking, but with all the material from the creator of GM, had you considered approaching a print publication, such as ...

Comment In: Should games have stories? [News - 05/08/2013 - 04:47]

I liked the article. Mainly ...

I liked the article. Mainly because it reminded me of a fantasy I had many years ago. I often liked to imagine what kind of bizarre projects I 'd work on if I won the lottery, and could basically hire a vanity dev team to do my evil bidding. One ...

Comment In: The Making and Unmaking of a Game-Maker Maker [Blog - 05/04/2013 - 09:35]

Regarding the Korean aspect, I ...

Regarding the Korean aspect, I asked Sam Derboo on Hardcore Gaming 101 he runs our dedicated Korean section . He said this hopefully the Korean script is visible : r n Looking at the Korean Game Rating database, a company named something like I-Tech or Aitek Korean name is 50500 ...

   

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