Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 5, 2016
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

John Trauger's Blog

 

Due to economics and that pesky "needing to eat" thing, John Trauger is working smewhere other than the game industry at this time.

 

John Trauger's Comments

Comment In: [News - 11/01/2016 - 05:01]

Reading the rules I see ...

Reading the rules I see what look like a few cribbed notes from Robo Rally, but there isn 't enough there to tell if the game is derivative or just stealing like an artist. No game is 100 new/unique. r n r nRobo Rally is also PvP not co-op which ...

Comment In: [Blog - 10/07/2016 - 09:26]

What localizations paid for themselves ...

What localizations paid for themselves r n r nWere you able to measure cross-language word-of-mouth sales or cannibalization

Comment In: [Blog - 10/04/2016 - 09:14]

I tend to agree here. ...

I tend to agree here. A procedurally generated level is the same thing as a minecraft world. You play the game the exact-same way in each world you generate. r n r nAs opposed to original Master of Orion which used procedure to put holes in each race 's tech ...

Comment In: [Blog - 09/30/2016 - 09:48]

The history of shareware might ...

The history of shareware might be useful when talking about a 14-day free game. The conversion rate for shareware was terrible, though the there was no barrier to continued usage reupping for another 14 days with a new e-mail would be considered a very minor barrier .

Comment In: [News - 09/30/2016 - 03:58]

The American Automobile Association will ...

The American Automobile Association will be crushed by his loss... :

Comment In: [News - 09/20/2016 - 09:46]

I 'm with these guys. ...

I 'm with these guys. :