Back in 2008 I replied to an email from someone interested in getting into the video game development business. I thought my reply might interest others, so I've decided to "blog" it.
[News - 03/23/2017 - 07:02]
[News - 03/20/2017 - 02:21]
[News - 10/17/2016 - 03:44]
Okay, I 'm a little ...
Okay, I 'm a little confused about this. Perhaps someone can fill me in r nI thought LucasArts was the video game division in ILM, and that it was bought up by Disney, who just recently dumped all of their internal video game development. So what video games are still ...
[News - 08/12/2016 - 09:42]
Steps for success: r n1. ...
Steps for success: r n1. Dig up the tombstone of a long dead company. r n2. Strap it to your face like a Halloween mask. r n3. Convince everyone of your miraculous reincarnation. r n4. Profit
[News - 07/01/2016 - 07:31]
I find it interesting that ...
I find it interesting that despite their effort to be different from traditional publishers, they 've ended up adopting the much-despised milestone payment method anyway.
[Blog - 06/09/2016 - 04:06]
I wouldn 't call that ...
I wouldn 't call that expense analysis a man-month , but rather the burn rate of the development team/individuals. But the point remains intact: 1M doesn 't go very far these days, especially if you 're trying to crank out a AAA game with 100 's of people on a ...