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August 29, 2016
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John Woznack's Blog

 
 

John Woznack's Comments

Comment In: [News - 08/12/2016 - 09:42]

Steps for success: r n1. ...

Steps for success: r n1. Dig up the tombstone of a long dead company. r n2. Strap it to your face like a Halloween mask. r n3. Convince everyone of your miraculous reincarnation. r n4. Profit

Comment In: [News - 07/01/2016 - 07:31]

I find it interesting that ...

I find it interesting that despite their effort to be different from traditional publishers, they 've ended up adopting the much-despised milestone payment method anyway.

Comment In: [Blog - 06/09/2016 - 04:06]

I wouldn 't call that ...

I wouldn 't call that expense analysis a man-month , but rather the burn rate of the development team/individuals. But the point remains intact: 1M doesn 't go very far these days, especially if you 're trying to crank out a AAA game with 100 's of people on a ...

Comment In: [News - 04/08/2016 - 03:16]

I once discovered that Jedi ...

I once discovered that Jedi apparently write code too: r n--- r n// this code is correct. your bug is somewhere else.

Comment In: [Blog - 02/25/2016 - 07:39]

@Laura Bularca: r n r ...

@Laura Bularca: r n r nWhile it would be interesting to live in a post-abundance millennia society that science fiction show such as Star Trek portray, I think it would be best to accept the near-post-scarcity society that we currently find ourselves in today. This means accepting a socio-economic structure ...

Comment In: [News - 12/18/2015 - 04:59]

Yes I understand that the ...

Yes I understand that the judge basically told Blizzard and Valve that they need to list the specific details regarding what they believe are the copyrightable attributes of their games/characters. But what I 'm wondering is: what 's the bar for legally proving a game character is copyrightable Is it ...