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John Woznack's Blog

 
 

John Woznack's Comments

Comment In: [Blog - 06/09/2016 - 04:06]

I wouldn 't call that ...

I wouldn 't call that expense analysis a man-month , but rather the burn rate of the development team/individuals. But the point remains intact: 1M doesn 't go very far these days, especially if you 're trying to crank out a AAA game with 100 's of people on a ...

Comment In: [News - 04/08/2016 - 03:16]

I once discovered that Jedi ...

I once discovered that Jedi apparently write code too: r n--- r n// this code is correct. your bug is somewhere else.

Comment In: [Blog - 02/25/2016 - 07:39]

@Laura Bularca: r n r ...

@Laura Bularca: r n r nWhile it would be interesting to live in a post-abundance millennia society that science fiction show such as Star Trek portray, I think it would be best to accept the near-post-scarcity society that we currently find ourselves in today. This means accepting a socio-economic structure ...

Comment In: [News - 12/18/2015 - 04:59]

Yes I understand that the ...

Yes I understand that the judge basically told Blizzard and Valve that they need to list the specific details regarding what they believe are the copyrightable attributes of their games/characters. But what I 'm wondering is: what 's the bar for legally proving a game character is copyrightable Is it ...

Comment In: [News - 11/03/2015 - 01:53]

Well, that didn 't last ...

Well, that didn 't last long. Seems like a growing trend in the VG industry, sadly.

Comment In: [News - 10/15/2015 - 05:08]

Out of curiosity, I tossed ...

Out of curiosity, I tossed this into a spreadsheet and ranked by /internet population. r n r nJapan comes in first 106.31/person , then South Korea 96.38/person , then USA 75.59/person . China ranks 27th 30.04/person . r n r nJust food for thought.