By day: lead designer+developer on at DNA nanotechnology-based game for the University of Washington's Center for Game Science
By night: founder and lone employee of Better Late Than Never Games, where I toil away at trying to bring into existence all the ideas I had before actually become a game developer
[News - 04/09/2013 - 01:11]
Like a few others here, ...
Like a few others here, I finally got a physical subscription just in time for the mag to shut down. Too bad. I know magazines in general have had a tough time of late, but hoped that GDMag would persist given the seemingly robust advertiser content. Given the vast wasteland ...
[News - 03/04/2013 - 01:25]
[Feature - 02/20/2013 - 04:35]
[News - 11/14/2012 - 03:59]