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Jonathan Daley's Blog


I'm passionate about game design, programming, & storytelling in games. I am a Cofounder, the Lead Designer, & Lead Programmer at Nacelle Games, LLC (, where I'm working on educational game Mattie Math Bot, and a game called Colonus.

I have self-published several apps for iOS and Windows Phone. And I created a game entitled “Jumping Bllux" for iPhone®, iPad®, & iPod touch®.

Twitter: @JonathanADaley


Member Blogs

Posted by Jonathan Daley on Tue, 01 Oct 2013 09:43:00 EDT in Serious, Indie
Today (Oct. 1, 2013) I created a game inspired by recent events, entitled "The Cliffs of Fiscal & Budget." The game is free-to-play online, and was created in Unity 3D.

Posted by Jonathan Daley on Wed, 11 Sep 2013 11:43:00 EDT in Production, Indie
I recently found myself thinking of specific “tools” which were a requirement for my releasing my first publicly available game and starting on my next one. This list is primarily targeted at independent developers, but anyone can benefit.

Jonathan Daley's Comments

Comment In: [Blog - 07/03/2014 - 06:27]

If you 're developing on ...

If you 're developing on OS X, or have a game build that runs on OS X, QuickTime does an excellent job at doing video screen captures. The only issue is that it 's not that great at recording audio. But if you aren 't worried about capturing audio, it ...

Comment In: [Blog - 09/11/2013 - 11:43]

Thank you for the feedback ...

Thank you for the feedback r n r n@Igor Hatakeyama - Keep up the studying. It will pay off.

Comment In: [Blog - 07/16/2013 - 12:39]

I 'm currently developing a ...

I 'm currently developing a mobile game for iOS, and am also creating my own sounds. I 've used a mix of the loops and synths in Apple 's GarageBand, and then edited the audio in Adobe 's Audition CC. I honestly had not thought of turning to foley as ...

Comment In: [News - 10/18/2011 - 04:30]

Enrique: Storytelling in games is ...

Enrique: Storytelling in games is drastically different than in other mediums, because in most other mediums film, novel, theatre, etc. writers do not have to account for choices made by the individuals experiencing that story. A film takes you from Point A to Point B only in the method dictated ...

Comment In: [Feature - 10/03/2011 - 04:30]

When I read this interview, ...

When I read this interview, I immediately picked up on some things that could be big design problems open world areas you're meant to just drive through and not walk around and explore Making the towns a lull in the action Then I read Ben Kuchera's review on ArsTechnica, and ...

Comment In: [News - 08/19/2011 - 11:09]

The cloud storage feature sounds ...

The cloud storage feature sounds very nice especially if it will let you load save game files onto other Xboxes, instead of having to copy files onto a memory card or USB stick.