Jonathan Flook's Blog
Silver Dollar Games celebrates XBLIG, creative freedom and discusses "The Indie Advantage" and the price of freedom.
The ongoing story of the struggles and challenges behind making a Kung Fu game, indie style.
The making of One Finger Death Punch - Experience cinema kung-fu in the fastest, most intense brawler the world has ever seen. At least that's the goal in mind...
Making a kung fu game on a budget. One Finger Death Punch - Part 2.
Developer Diary Part 1 - Our goal is to create the fastest, most action-packed kung-fu brawler the world has ever seen. You can even consider it gaming's first rail-fighter. “One Finger Death Punch”
My name’s Jon Flook from Silver Dollar Games. For all those who haven’t found success on Xbox Indie Games why not blame us?
Jonathan Flook's Comments
[Blog - 04/15/2013 - 02:45]
[Blog - 10/25/2012 - 02:05]
Here s two other views. ...
Here s two other views. r n r nhttp://www.gamasutra.com/blogs/ThomasSteinke/20120726/174826/The Myths about Xbox Live Indie Game Development.php r n r nhttp://www.gamasutra.com/blogs/JonathanFlook/20120908/177344/XBLIG and Creative Freedom.php
[Blog - 09/08/2012 - 05:31]
I have a thought, and ...
I have a thought, and I could be wrong, but I 'll share it anyways. I think there are many twin stick shooters and other 2D platformers because of the XNA programming language. XNA does a really great job making 2D games. Not that XNA can 't do spectacular 3D ...
[Blog - 07/26/2012 - 02:51]
[Blog - 11/02/2011 - 11:59]
There s a chart you ...
There s a chart you can look at, although it doesn t give sales figures, it only sorts the games by best selling. You can view the chart on Xbox.com - Indie Games - Sort by: Best selling today or Sort by: Best selling all-time. You can also sort by ...
[Blog - 10/24/2011 - 12:47]
Hey Robert Fearon, sorry I ...
Hey Robert Fearon, sorry I have no vendetta to you at all or for anyone really. I was responding to Achilles de Flandres's comment saying the following. My name's Jon from Silver Dollar Games by the way. 1. Poor quality games i.e. massage apps, and anything made by Silver Dollar ...