GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 19, 2013
 
UBM Tech Game Network
test
 
2K China
2K Concept Artist - 2K China
 
Wahoo Studios, Inc
PR and Marketing Director
 
2K China
Senior Game Designer - 2K China
 
2K China
Senior Rendering Programmer - 2K China
 
2K China
Senior Server Programmer - 2K China
spacer
Blogs

Jonathan Flook's Blog

Member Blogs

XBLIG and Creative Freedom  Featured Blogs
Posted by Jonathan Flook on Sat, 08 Sep 2012 05:31:00 EDT in Design, Indie
Silver Dollar Games celebrates XBLIG, creative freedom and discusses "The Indie Advantage" and the price of freedom.
Read More... | 5 Comments

Kung Fu Indie Style – Part 4
Posted by Jonathan Flook on Fri, 31 Aug 2012 02:50:00 EDT in Design, Indie
The ongoing story of the struggles and challenges behind making a Kung Fu game, indie style.
Read More... | 1 Comments

Kung Fu Indie Style – Part 3
Posted by Jonathan Flook on Mon, 11 Jun 2012 07:24:00 EDT in Design, Indie
The making of One Finger Death Punch - Experience cinema kung-fu in the fastest, most intense brawler the world has ever seen. At least that's the goal in mind...
Read More... | 0 Comments

Kung Fu Indie Style – Part 2
Posted by Jonathan Flook on Fri, 06 Apr 2012 11:45:00 EDT in Design, Indie
Making a kung fu game on a budget. One Finger Death Punch - Part 2.
Read More... | 0 Comments

Kung Fu Indie Style – Part 1
Posted by Jonathan Flook on Wed, 21 Mar 2012 01:40:00 EDT in Design, Indie
Developer Diary Part 1 - Our goal is to create the fastest, most action-packed kung-fu brawler the world has ever seen. You can even consider it gaming's first rail-fighter. “One Finger Death Punch”
Read More... | 2 Comments

XBLIG & Taking Ownership Of Your Own Successes And Failures  Featured Blogs
Posted by Jonathan Flook on Wed, 02 Nov 2011 11:59:00 EDT in Indie, Design
My name’s Jon Flook from Silver Dollar Games. For all those who haven’t found success on Xbox Indie Games why not blame us?
Read More... | 15 Comments

[More Jonathan Flook Blogs]   

Jonathan Flook's Comments

Comment In: Response to "8 keys to indie success" [Blog - 04/15/2013 - 02:45]

Great article. ...

Great article.

Comment In: RIP Xbox Live Indie Games [Blog - 10/25/2012 - 02:05]

Here s two other views. ...

Here s two other views. r n r nhttp://www.gamasutra.com/blogs/ThomasSteinke/20120726/174826/The Myths about Xbox Live Indie Game Development.php r n r nhttp://www.gamasutra.com/blogs/JonathanFlook/20120908/177344/XBLIG and Creative Freedom.php

Comment In: XBLIG and Creative Freedom [Blog - 09/08/2012 - 05:31]

I have a thought, and ...

I have a thought, and I could be wrong, but I 'll share it anyways. I think there are many twin stick shooters and other 2D platformers because of the XNA programming language. XNA does a really great job making 2D games. Not that XNA can 't do spectacular 3D ...

Comment In: The Myths about Xbox Live Indie Game Development. [Blog - 07/26/2012 - 02:51]

Well put. Now how do ...

Well put. Now how do you get people to read this

Comment In: XBLIG & Taking Ownership Of Your Own Successes And Failures [Blog - 11/02/2011 - 11:59]

There s a chart you ...

There s a chart you can look at, although it doesn t give sales figures, it only sorts the games by best selling. You can view the chart on Xbox.com - Indie Games - Sort by: Best selling today or Sort by: Best selling all-time. You can also sort by ...

Comment In: The State Of Xbox Live Indie Games [Blog - 10/24/2011 - 12:47]

Hey Robert Fearon, sorry I ...

Hey Robert Fearon, sorry I have no vendetta to you at all or for anyone really. I was responding to Achilles de Flandres's comment saying the following. My name's Jon from Silver Dollar Games by the way. 1. Poor quality games i.e. massage apps, and anything made by Silver Dollar ...

[More Jonathan Flook Comments]   

UBM Tech