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Blogs

Jonathan Ghazarian's Blog

I participated in Molyjam as my first game jam. This was the result: http://johndriscoll.name/recidivism/

Member Blogs

Molyjam SF Postmortem - Recidivism
Posted by Jonathan Ghazarian on Tue, 03 Apr 2012 11:55:00 EDT in Design, Programming, Indie
I participated in Molyjam SF. This is my post mortem.
Read More... | 0 Comments

   

Jonathan Ghazarian's Comments

Comment In: Making 2D Games With Unity [Blog - 05/19/2013 - 02:06]

It 's a lot of ...

It 's a lot of startup work, but once you get the groundwork laid out, you can utilize a lot of great features from unity. Depending on the game you want to make, it 's definitely worth giving it a shot.

Comment In: 'Indies' are getting their own PlayStation Store section [News - 05/07/2013 - 10:45]

Duvelle, yeah if you read ...

Duvelle, yeah if you read the original post it specifies that nothing changes in the normal channels. The big difference from the Xbox is that they made a system where anyone could put up a game without going through normal approval. While that was a great idea, and really helped ...

Comment In: See Epic's Unreal Engine 3 running in HTML5 [News - 05/02/2013 - 04:35]

Maciej, the GDC demo they ...

Maciej, the GDC demo they had was running a normal UT3 bot match with very responsive controls. It was smooth enough that I would compare it with the normal version of UT3. I agree that I like the Turbulenz method better, but this is one more great tool for developers ...

Comment In: Turbulenz Engine goes open source [Blog - 05/02/2013 - 11:00]

James, along with the store ...

James, along with the store fronts I mentioned, there 's also stuff like node-webkit, as is mentioned in comments below. Like I said, it 's still early days, but things are moving quickly. I think a decent example of a game working well within this environment, even though I think ...

Comment In: IGDA's official response to its controversial GDC party [News - 03/28/2013 - 04:19]

I think what is being ...

I think what is being implied by that statement is that the street costumes were different than the performance costumes and were not deemed inappropriate.

Comment In: The numbers behind Orangepixel's Gunslugs [Blog - 03/20/2013 - 03:09]

Sounds like you 've really ...

Sounds like you 've really done your work to make sure your game gets seen. A lot of people forget what it can mean to continue pushing their game after they finish programming.

[More Jonathan Ghazarian Comments]   

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