Jonathan Ghazarian's Blog
I participated in Molyjam as my first game jam. This was the result: http://johndriscoll.name/recidivism/
I participated in Molyjam SF. This is my post mortem.
Jonathan Ghazarian's Comments
[Blog - 05/29/2014 - 08:47]
Another insightful writeup. There 's ...
Another insightful writeup. There 's a ton of noise on twitter and other places with indie developers asking how to repeat crazy successes without consideration of all levels of success/non success.
[Blog - 05/20/2014 - 02:03]
This is a pretty cool ...
This is a pretty cool story. I like the organic process of how it developed. As for waiting for apple, my experience is that they tend to take longer on completely new products. I 'm not sure if that 's a coincidence, but it has been my experience.
[Blog - 05/09/2014 - 12:15]
This is good food for ...
This is good food for thought. I 'm working on a small game in my free time and one of the things I 've tried to do simply as far as normal usability is to not have text in the tutorial learn through play instead of being told but a ...
[Blog - 05/02/2014 - 02:47]
This logic makes a ton ...
This logic makes a ton of sense, and I feel would benefit those diamonds in the rough a lot over the lifetime of their existence. As more of the early adopters get into them and rate them highly, a game that might have had a slow start, could pick up ...
[Blog - 04/23/2014 - 09:01]
This is a pretty great ...
This is a pretty great and thorough example. The character artist definitely loses on this example though. r n r nAlso, one more I would add is a rigger who sets all of the points for animation and actions.
[Blog - 04/18/2014 - 08:39]
Glad to see you figured ...
Glad to see you figured things out for yourself. Sometimes being able to take time away is a huge boost. That screenshot is indeed, night and day. Hopefully you 'll be able to build up the game you want it to be.