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Jonathan Ghazarian's Blog


I participated in Molyjam as my first game jam. This was the result:


Member Blogs

Posted by Jonathan Ghazarian on Tue, 03 Apr 2012 11:55:00 EDT in Design, Programming, Indie
I participated in Molyjam SF. This is my post mortem.

Jonathan Ghazarian's Comments

Comment In: [News - 02/16/2015 - 12:07]

Don 't do it Your ...

Don 't do it Your comments are important. Honestly, this is something really worthy of consideration. Also, there is a community and the company appears to have been making bigger moves lately with things such as console support. As much as Unity has dominated in the indie space, game maker ...

Comment In: [Blog - 05/29/2014 - 08:47]

Another insightful writeup. There 's ...

Another insightful writeup. There 's a ton of noise on twitter and other places with indie developers asking how to repeat crazy successes without consideration of all levels of success/non success.

Comment In: [Blog - 05/20/2014 - 02:03]

This is a pretty cool ...

This is a pretty cool story. I like the organic process of how it developed. As for waiting for apple, my experience is that they tend to take longer on completely new products. I 'm not sure if that 's a coincidence, but it has been my experience.

Comment In: [Blog - 05/09/2014 - 12:15]

This is good food for ...

This is good food for thought. I 'm working on a small game in my free time and one of the things I 've tried to do simply as far as normal usability is to not have text in the tutorial learn through play instead of being told but a ...

Comment In: [Blog - 05/02/2014 - 02:47]

This logic makes a ton ...

This logic makes a ton of sense, and I feel would benefit those diamonds in the rough a lot over the lifetime of their existence. As more of the early adopters get into them and rate them highly, a game that might have had a slow start, could pick up ...

Comment In: [Blog - 04/23/2014 - 09:01]

This is a pretty great ...

This is a pretty great and thorough example. The character artist definitely loses on this example though. r n r nAlso, one more I would add is a rigger who sets all of the points for animation and actions.