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Blogs

Jonathan Hartley's Blog

Made of meat.

Jonathan Hartley's Comments

Comment In: Game Dev Collaboration: Google Docs Style [Feature - 09/02/2010 - 05:00]

Hey, Thanks for a great ...

Hey, Thanks for a great article Perhaps using conventional source code control tools would have more mileage in this scenario if you didn't use file locking. Normal useage of SVN does not require locking files. Such a mode of working is specifically discouraged, in fact. personally, I've never locked a ...

Comment In: A New Attitude To Game Engineering: Embrace Change, Re-Use, Fun [Feature - 08/06/2009 - 03:30]

Good article, much needed. 1 ...

Good article, much needed. 1 what Lance said. I've seen seasoned game industry pros speak in meetings with non-game software developers, and alienate everyone by spouting silliness like 'writing specs for games is not straighforward and trivial like it is for non-games, because you can't quantify fun'. Game programming does ...

Comment In: Persuasive Games: This Is Only A Drill [Feature - 07/28/2009 - 06:10]

I'm picturing a lively 2D ...

I'm picturing a lively 2D action adventure, with your character jumping around inside an aeroplane. Outside the window, one of the engines is clearly on fire. Players who dally to pick up their luggage, or who head for the wrong exit, end up dragged to a watery grave. I'm not ...

Comment In: The History of Elite: Space, the Endless Frontier [Feature - 04/07/2009 - 05:25]

Elite adheres to realistic physics. ...

Elite adheres to realistic physics. It's worth clarifying that the controls aren't Newtonian though. Speed not acceleration is proportional to current engine thrust, and direction of travel is always in the direction the ship is facing - so rotating to face in a different direction will modify your direction of ...

Comment In: The Designer's Notebook: Difficulty Modes and Dynamic Difficulty Adjustment [Feature - 05/14/2008 - 03:40]

I'd like to reverse the ...

I'd like to reverse the idea suggested by 'Anonymous 15 May 2008 at 2:22 pm PST', that hardcore players might choose to attack more enemies and be rewarded for it, while giving softcock player the chance to sneak around them without fighting. Maybe the softcock approach should simply be to ...

   

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