Hello my name is jonathan Jennings, i am a recent game programming graduate from Devry university seeking employment as a junior developer . Being a new-grad is difficult, i am trying to do research and learn things on my own aftr college and am just trying to improve and solidify my current skillset as a game developer. I rcently had two job interviews in the past two weeks and while both studio heads seemed interestd in me I got a sort of vibe they didn't trust I knew everything i stated I knew on my resume . So in order so that hopefully future interviews will go better I thought I would present my portfolio and lf the professionals of gamasutra could tell me what I can improve, what my current portfolio says, and what I can do to better demonstrate that I am a worthwhile employee to invest in in the future ?
Here is my portfolio :http://www.behance.net/Jonathanj
I think the issue I find most common is I am asked for code samples when I have a blog that I link to in the portfolio itself with examples of some of my code. however I know this may not be a problem of the developers themselves but a problem in my own perception. I just am shocked that alongside my work they don't ook at my programming projects as well. is that normal? is just the work on the portfolio just what matters, should i do a better job of advertising my code blog?
any and all help is appreciated I just want to make sure my portfolio is appealing in the correct way and that If nothing else future employers may be able to look at my code and atleast partially judge my programming based on those small projects I have done thus far .
Also my portfolio is still being built upon. Right now i am interested in researching unity and sharpening my C++ skills so most of my focus on my portfolio and blog has been about those two aspects but for january 2012 I plan on starting a few personal projects to better show off my own custom scripting abilities.