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Jonathan Jou's Blog

 

I, Jonathan D. Jou, of sound mind and body, do hereby bequeath to the foolhardy, the headstrong, and the merely ponderous, the foolhardy, headstrong, and largely ponderous ponderance of a man trying to find the perfect game. ...sort of.

 

Member Blogs

Posted by Jonathan Jou on Wed, 15 Dec 2010 09:02:00 EST in Design
What do bots tell us about MMORPG design? Are they really the problem, or a symptom?



Jonathan Jou's Comments

Comment In: [Blog - 11/18/2014 - 01:51]

To be honest, I have ...

To be honest, I have mixed feelings about this design strategy. It 's almost a good pattern, since it isolates the data from the functionality, but I have to argue against creating an incredibly large collection of getter and setter functions for handling variables. It doesn 't make a lot ...

Comment In: [News - 09/05/2014 - 05:21]

I find myself hoping Squeenix ...

I find myself hoping Squeenix and more importantly, the incredible talent and crafstmanship behind each FF title survive this, but also rather amused at the possibility that we might soon be talking about the final Final Fantasy. Funny how a game conceived to be Square 's last hurrah became a ...

Comment In: [News - 08/08/2014 - 03:38]

How do you make a ...

How do you make a game as good as Diablo III, in a few easy steps r n r n1. Force players to suffer through 12 hours of tediously boring introductory normal mode. r n2. Attempt skill diversity and build variety by severely restricting possible builds and removing player choice ...

Comment In: [Blog - 07/28/2014 - 08:19]

This idea makes the most ...

This idea makes the most sense to me. In areas like creative writing there are flash fiction events, there 's National Novel Writing Month, and there are Writer 's Groups that simply get together and give each other feedback on their current work. r n r nLet 's not assume ...

Comment In: [Blog - 07/26/2014 - 06:21]

I agree, nicolas There is ...

I agree, nicolas There is a great place for comments, but in general comments provide clutter to the sufficiently experienced dev reading well-written code. I agree, when you can write the code clean enough that the documentation would look like a copy of the implementation, you 're writing the best ...

Comment In: [Blog - 07/21/2014 - 01:29]

I think it 's meaningful ...

I think it 's meaningful to note that sounds grindy is more easily interpreted as the central gameplay mechanic doesn 't sound rewarding enough to me. r n r nThis should lead to not one, but several considerations: r n1. Who is the target demographic, and why will this game ...