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Jonathan Jou's Blog

 

I, Jonathan D. Jou, of sound mind and body, do hereby bequeath to the foolhardy, the headstrong, and the merely ponderous, the foolhardy, headstrong, and largely ponderous ponderance of a man trying to find the perfect game. ...sort of.

 

Member Blogs

Posted by Jonathan Jou on Wed, 15 Dec 2010 09:02:00 EST in Design
What do bots tell us about MMORPG design? Are they really the problem, or a symptom?



Jonathan Jou's Comments

Comment In: [News - 05/20/2016 - 01:39]

They know they 're starting ...

They know they 're starting an arms race with hackers, right Realistically they can either try to enforce specific licensing agreements to make it illegal to modify the game or platform and shut down modding attempts, or they can pretend that they 're maintaining the platform integrity and foolishly hope ...

Comment In: [Blog - 02/02/2016 - 05:58]

Hey Levi r n r ...

Hey Levi r n r nI 've never met you before, much less heard of you, but because of your gender, I 'm going to immediately and wrongly assume the following things about you: r n r n1. You probably don 't make games. Are you an artist, or maybe ...

Comment In: [Blog - 06/04/2015 - 01:25]

If anything, I think the ...

If anything, I think the whole point of version control which is the real point behind version control software like git and SVN was supposed to be that you could commit your changes the night before, wake up the next day, and simply rollback any unintended havoc that mysteriously happened. ...

Comment In: [Blog - 05/18/2015 - 06:56]

Another possible alternative is to ...

Another possible alternative is to make missing collectables a choice with its own benefits: r n r nMaybe the item, left in the lava pit, doesn 't just get destroyed, maybe it becomes a fire-infused version of itself, or maybe it reveals an alternate path down through the lava into ...

Comment In: [Blog - 01/30/2015 - 01:30]

I think I 'm beginning ...

I think I 'm beginning to agree with you, though I think the implications here go beyond monetary compensation. Companies are very justifiably interested in protecting their intellectual property it 's not always the case that a performance containing copyrighted material from a video game isn 't damaging or defamatory. ...

Comment In: [Blog - 11/18/2014 - 01:51]

To be honest, I have ...

To be honest, I have mixed feelings about this design strategy. It 's almost a good pattern, since it isolates the data from the functionality, but I have to argue against creating an incredibly large collection of getter and setter functions for handling variables. It doesn 't make a lot ...