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Jonathan Jou's Blog

 

I, Jonathan D. Jou, of sound mind and body, do hereby bequeath to the foolhardy, the headstrong, and the merely ponderous, the foolhardy, headstrong, and largely ponderous ponderance of a man trying to find the perfect game. ...sort of.

 

Member Blogs

Posted by Jonathan Jou on Wed, 15 Dec 2010 09:02:00 EST in Design
What do bots tell us about MMORPG design? Are they really the problem, or a symptom?



Jonathan Jou's Comments

Comment In: [Blog - 07/21/2014 - 01:29]

I think it 's meaningful ...

I think it 's meaningful to note that sounds grindy is more easily interpreted as the central gameplay mechanic doesn 't sound rewarding enough to me. r n r nThis should lead to not one, but several considerations: r n1. Who is the target demographic, and why will this game ...

Comment In: [News - 07/15/2014 - 04:18]

I feel like every few ...

I feel like every few years or so a bunch of programmers think, oh, hey, I should make a game about programming, where people learn to program And then the idea takes off and the press is impressed, but learning programming continues to be unfriendly and unappealing to most. r ...

Comment In: [Blog - 03/28/2014 - 01:23]

Sage advice, Deborah. I think ...

Sage advice, Deborah. I think you rightly and expertly tease apart the notion of the world in the author 's mind and the world the reader needs to see. It 's definitely a case where moderation is best, and as far as rules of thumb go I would recommend people ...

Comment In: [Blog - 03/09/2014 - 12:33]

I skimped on this part ...

I skimped on this part of the pep talk, but I agree with you, Zachary. The liberal arts undergraduate degree is where students learn the most valuable skill of all how to learn. A degree in a subject hopelessly unrelated to the current job interview still demonstrates resourcefulness, communication skills, ...

Comment In: [Blog - 01/30/2014 - 11:54]

All true Of course, I ...

All true Of course, I wasn 't one of those people who believed that the Nintendo Wii was going to be succeeded by an equally popular console. Most people can now safely look back at the Wii era and observe that Nintendo had courted a highly fickle and incredibly lucrative ...

Comment In: [Blog - 01/10/2014 - 09:08]

Shadowrun sounds like it wrapped ...

Shadowrun sounds like it wrapped up rather neatly Of the three projects I 've backed, two are big teams working with multi-million dollar budgets which update regularly and sound like they 're on schedule. I expect great things from Project Eternity and Torment: Tides of Numeria. r n r nI ...