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I, Jonathan D. Jou, of sound mind and body, do hereby bequeath to the foolhardy, the headstrong, and the merely ponderous, the foolhardy, headstrong, and largely ponderous ponderance of a man trying to find the perfect game. ...sort of.
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Member Blogs
Bots: It's not Me, it's You.  |
| Posted by Jonathan Jou on Wed, 15 Dec 2010 09:02:00 EST in
Design
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| What do bots tell us about MMORPG design? Are they really the problem, or a symptom? |
| Read More... | 12 Comments |
Jonathan Jou's Comments
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Comment In: 3 reasons why Nintendo won’t abandon the hardware market [Blog - 05/20/2013 - 08:04]
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The irony here is that ... The irony here is that developers don 't want an install base, developers want people who will buy their games. And for whatever reason, the third-party perspective is that the more games Nintendo makes, the harder competition the third-party developers face, the less convinced they are that their games will ... |
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Comment In: Emotions and Randomness - Concrete Examples from Ni No Kuni and Others [Blog - 04/09/2013 - 01:20]
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I want to point out ... I want to point out that, strangely enough, the DS version of Ni no Kuni does not have a random recuitment process. Instead, one member of the party has the ability to recruit familiars, and there 's a specific but deterministic ritual to winning the enemy over. r n r ... |
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Comment In: Emotions and Randomness - Loot Drops [Blog - 04/03/2013 - 06:25]
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Chris, r n r nI ... Chris, r n r nI 'm glad you feel the same way I do It 's probably worth pointing out that the only difference between random and unknown determinism is how much information is available. The truly random situation is one where the input to the deterministic function is unknowable ... |
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Comment In: ANGELINA: The Computer Program that Designs Games [Feature - 04/01/2013 - 04:35]
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Michael, r n r nUnlike ... Michael, r n r nUnlike the many other people who view computers designing games as an inherently limited and perhaps futile attempt, I 'm thoroughly supportive and fascinated by what should be better considered an attempt to characterize and understand human creativity. Much in the same way many seemingly complex ... |
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Comment In: The Myth of the Digital Native [Blog - 03/21/2013 - 01:23]
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I kind of want to ... I kind of want to say that, while Wikipedia is a fabulous source of highly credible information, it 's not wrong for teachers to want their students to, say, at least browse through the references. If part of the assignment was developing research skills, being able to find out more ... |
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Comment In: 'I think most game designers really just suck' - Richard Garriott [News - 03/20/2013 - 05:30]
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Scott, r n r nI ... Scott, r n r nI feel like I might be one of those some you describe as viewing technical fields as easy, so I want to clarify my perspective, at least. It aligns well with Michiel 's point about quantification. In short, industry positions in technical fields are less vulnerable ... |
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