Save Point Law Blog is written by Jonathan Sparks, the Principal Attorney at Sparks Law Practice. He has represented clients in the video gaming industry and with startup companies utilizing Angel Investors. He has worked as an attorney at King and Spalding in Atlanta, Georgia, and interned at the United States Senate Office, the Attorney General’s office for the District of Columbia, and the United States Department of Justice. He is a graduate of the George Washington University Law School, where he excelled at Corporate and Business law, Torts and Litigation, Tax, and Securities law.
Previously a professional musician, he now works with clients in the Entertainment industry, focusing on issues with entrepreneurs and startup businesses. His weekly blog deals specifically with legal issues that startup gaming companies face.
Non-Disclosure Agreements (NDAs) offer protection for companies to share their ideas without having to worry about getting their information leaked. This blog covers the basics of NDAs, what to expect, what some common clauses mean, and NDA limitations
For anyone interested in creating their own startup, or whether their startup could use any tweaking, this is a must read. Here, we cover all of the pros and cons of the LLC business type, where it comes from, and how we got it here. Happy LLC-ing!
This blog gets more into the details of soundtrack contracts: specific pros and cons in using licensing agreements instead of workforhire contracts, and some general tips to help you avoid issues that contemporary music contracts run into.
Some Helpful Tips on Music Contracts for Game Soundtracks! This one will help out both artists and software companies, happy reading!
Part 1 and 2 of this post, available here and here, have to do with how we can protect ourselves—and our companies—from common, avoidable, legal issues. This entry is a continuation that gets into more depth, going through some specific examples.
New Blog (Part 2) with some Handy Tips on How to Protect Your Company from the Start against Common Legal Tragedies
[Blog - 11/27/2013 - 12:25]
[Blog - 11/13/2013 - 10:06]
Kole, I agree Thanks very ...
Kole, I agree Thanks very much for your comments. I meant to include this in the blog post, but it must have slipped my mind. As you said, WFH contracts can be expensive on the front end, because the Dev is paying for a lot of rights. This creates 2 ...
[Blog - 10/23/2013 - 02:07]
[Blog - 10/18/2013 - 08:19]
Indeed it is, Andre. I ...
Indeed it is, Andre. I 'm a strong believer in setting up strong incentive schemes from the get-go as a way to maximize efficiency and success. r n r nBest of luck to you
[Blog - 09/26/2013 - 04:55]
You 're right about Copyright ...
You 're right about Copyright and Trademark searches being considerably cheaper than patents, but unfortunately, it 's very difficult for anyone to get a patent award for less than 10-50,000 , in the US at least. While there is definitely a great deal of work that has to be done ...
[News - 09/25/2013 - 06:08]
It may be that we ...
It may be that we 're better at games in general, but it seems like older games, on NES and the like, took 4-5 times longer to play through, and were therefore 'better at killing time. ' r n r nThere seems to be a move towards making games shorter ...