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And why the ‘Dreamcast analogy’ is misplaced

Earlier this week several market analysis outlets released their sales estimates of the US console market for April. Webbush, EEDAR and NPD all expect Nintendo’s six year old console, the Wii, to outsell the firm’s ‘next gen’ console. WiiU’s lacklustre April sales (60k units according to EEDAR) are projected to decline 19% month-over-month, and will only be a fraction of what competitors Sony (190k) and Microsoft (230k) are selling with their current gen consoles, PS3 and Xbox360 respectively. Furthermore, EA announced this week that it has withdrew support for Nintendo’s WiiU console as it currently has no projects under development for the WiiU. Contrary to the immensely popular Wii shortly after its launch, the WiiU is struggling to gain traction. In this light it may come as no surprise that several sources have speculated Nintendo’s retreat from the hardware market to the point that analogies have been made with Sega who withdrew from the console market shortly after launching the Dreamcast in 2001. While I agree with the notion that Nintendo needs to act in order to turn its fortunes around, I don’t buy into the argument that the toy manufacturer will abandon the hardware market altogether. Here are three reasons why:
Nintendo’s hardware – software integration. Nintendo has an unfair advantage over other console manufacturers and even ‘unconsole’ gaming platforms (e.g. Ouya, Apple or Facebook). Ever since the launch of the NES back in 1985, Nintendo has interwoven the development of hardware and software resulting in coherent and unique consumer value propositions. Creative Director and legendary games designer Shigeru Miyamoto has been instrumental in ensuring that Nintendo produces hardware that allow for unique gameplay experiences on one hand, and software that capitalize on the platforms’ unique features on the other (e.g. Wii – Wii Fit). While Sony and Microsoft own game development studios, some of which at very close proximity to the hardware development departments, the degree of integration is lower as ultimately they remain separate divisions. It was not until Saturo Iwata’s appointment as CEO in 2002 that the firm fully recognized this capability as one of its core strengths. Recognizing this advantage, Iwata has made attempts to further integrate software and hardware departments. While Mario (or any other Nintendo IP for that matter) would without doubt perform well on competing consoles or even non-gaming platforms, it is exactly because of Nintendo’s integrated hardware and software development that Mario is so much fun (and sells millions of units as a result). To retract from the hardware market would not only mean disposal of a generally vital business unit, it would imply serious degeneration of Nintendo’s games division.
The ‘next generation’ Console war has yet to commence. With each successive generation of video game consoles, market shares amongst competitors are reset. Since Sony’s ‘next gen’ console (PS4) is not expected until this Holiday season at the soonest and Microsoft has yet to announce its new console (which it will do so this week), Nintendo is enjoying a staggered start in the eight generation game consoles. As with the Wii at the start of current generation, critics are failing to recognize the WiiU as a proper next generation console. This perception has percolated with the market as illustrated by the console’s meagre performance. Yet, this perception could well change when Sony and Microsoft do enter the market with their next generation consoles. With every new generation, Console wars generate a lot of buzz with both expert and mainstream media and lead to consumer interest and eventually traction in the market. While it would be ignorant to ignore a general decline in the console video game market in addition to Nintendo’s inaptness to convincingly communicate the WiiU’s value proposition in absence of a killer-app, the market for video game consoles is expected to grow again once Sony and Microsoft will finally enter the eight generation. Not only will the WiiU benefit from increased interest in video game consoles by media and consumers alike, when positioned appropriately vis-à-vis Sony and Microsoft who will once again engage in head-on collision, Nintendo might eventually arise as the laughing third party.
Nintendo is well endowed with financial resources. After EA announced to have no further titles under development for the WiiU, critics argued that this was Nintendo’s ‘Dreamcast moment.’ Sega saw itself forced to abandon the hardware market in 2001 when major publishers flocked away from Sega’s Dreamcast to support new entrants Sony and Microsoft. When we compare Nintendo’s 2012 to Sega’s 2002 financial statements we see that the ‘Dreamcast’ analogy does not hold. At the time of Sega’s withdrawal from the hardware market, the firm whose operations comprised for 50% of arcade activities had an operating loss of US$ 592M (inflation corrected). At the time, the firm’s net assets were worth just over US$ 1B of which US$ 402M were cash reserves. At a similar pace, the firm would not last another year before running out of cash. Nintendo on the contrary had an operating loss of US$ 458M in 2012 against total net assets worth of US$ 12B of which US$ 4.6B were cash reserves. With over 31M 3DS handheld units sold since March 2011, the portable console market proves to be still lucrative to Nintendo. Similar to the less than glorious N64 and Nintendo GameCube days, portable consoles and games royalties give Nintendo a viable buffer for poor performance in the home console segment. If worse comes to worst, and Nintendo would indeed be forced to retract the WiiU from the console market, the firm would be well positioned to play bench for one generation. However, rather than retracting the from the hardware market altogether, it is more likely that Nintendo will use its cash reserves to upgrade the WiiU value proposition through offering a stronger library of high quality titles, and repositioning the console through savvy marketing.
Having said this, chances are that WiiU sales will ‘catch up’ with what would be considered satisfactory market performance. Nintendo has a staggered market position as it will take at least until this year’s Holiday season before Sony and Microsoft enter the market with their ‘next gen’ consoles. Important publishing partners have pledged support for the WiiU: Sega announced to bring their next three Sonic games exclusively to Nintendo platforms, and Ubisoft is confident that Nintendo will do what it takes to turn WiiU’s fortunes around and plans a strong line-up of titles (e.g. Rayman Legends, Watch Dogs, Assassin’s Creed IV: Black Flag and Splinter Cell: Blacklist) for the platform accordingly. Nintendo is currently making concerted efforts to get mobile and tablet developers to bring their apps to the second screen platform in addition to a strong line-up of first party titles planned (e.g. Pikmin 3, Wii Fit U, and Game & Wario). With the 3DS portable console Nintendo has already proven to be capable of turning a device’s fate around. Indeed, Nintendo will do everything to live up to their name when it comes to the WiiU: ‘Leave luck to heaven.’
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The biggest negativity problem that Nintendo faces is this new assault on ad revenue from Youtubers on the walkthrough and “Let’s play” videos. I fully understand that Nintendo has every right to get the ad revenue, but this is causing a major public relations debacle. Also, the Nintendo youtube community has been loyal to Nintendo and defends them and gives them free advertising.
Be very concerned about the youtube backlash on this one!
Ways Nintendo has been trying to courting third parties
1)Developing games with TT games, Namco, Sega, and Platinum games.
2)Publishing deals ( see Team Ninja as one example)
3)Marketing deal ( see Capcom as one example)
4) helping with regional translations/ distribution ( see Bravely Default)
5) giving them stage time at E3 ( see EA lie about support for the console)
6) giving away Unity with Wii U dev kits
7) free patches for games
8) only %15 cut publisher cut for game sales ( not sure if this is just for eshope)
9) free middleware and tools for development
10) third party software bundled with hardware
The ad revenue news is just noise. If you want to make money from a lets play video as permission from the IP owner. Nintendo gives permission to fan sites as long as they follow their guidelines.
Microsoft did the same thing with YouTube videos last year and even went as far as having videos removed and no one seemed to care.
examiner.com/article/microsoft-removes-halo-4-forza-others-from-mo netization-on-youtube
Sell the systems and developers will come.
By this reasoning, third-party sales are doomed simultaneously because Nintendo makes and doesn't make games. Nintendo tried sharing its development philosophy, tried giving third-parties the coveted launch window to showcase their work (resulting in launches that lacked strong Mario and Zelda titles), and is even doing its best to cement partnerships to make games like Bayonetta 2, Shin Megami Tensei vs. Fire Emblem, and pull major titles such as Monster Hunter to their platforms.
So yeah, I totally blame Nintendo for not getting third party support. Shame on them for trying to disrupt instead of compete with the polygon-pushing market, shame on them for making games that can be fun without blood, gore, or lengthy narratives, and shame on them especially for believing for a moment that publishing giants like EA would be able to thrive during this drought of first-party offerings.
...To be totally honest, I just can't wrap my head around it. Something bizarre happens when people talk about Nintendo's relations with third-party devs.
Mario 64 was something no one had ever seen before. It's not an apt comparison.
The Wii U needs more games. Having more games helps with marketing, value, and positive news.
However! I don't subscribe to the notion that the expanded 'casual' audience follows the core - rather the history of consoles demonstrates that the core 'hardens out' from a casual audience attracted by a new 'craze' (ala Wii Sports, Wii Fit, Brain Training, Nintendogs etc). To pull that off, Nintendo needs completely different new games that crystallize the gameplay dynamic that the unique features of the hardware bring - They were hoping to pull that off with NintendoLand but didn't (I think it pulls off the funfactor amazingly, but is too much of a mishmash and fails to sell itself). They are of course working on it. Relevantly, this is exactly the kind of thing that would greatly propel Sony and Microsoft too.
I don't think they get Dreamcasted (pipe dream for many gamers, I'm sure), but i think within 18 or 24 months we start to talk about them sitting out the rest of this generation while focusing on mobile for a bit.
"Next gen has yet to come" - and that is the only reason it is even selling what it is selling. When a next gen console actually shows up it will only be that much harder to push this console unless it has a major price difference over the real next gen consoles.
"Nintendo is well endowed with financial resources" - This is the only reason I haven't wrote them off yet.
Nintendo being able to do something with the opening is the key to how they turn the Wii U sales around.
Nintendo is and always will be a hardware seller. That is their brand. They make games to sell their hardware. If their hardware ceases, Nintendo will cease with it. And frankly, the sorry state of Sega's finances since the software era began is an even bigger argument AGAINST turning into a "software only" company.
In my opinion, I'd find it far more likely that Nintendo pulls a Virtual Boy and pulls the plug early in favor of getting better hardware out faster. With the suddenly dimmer outlook on the Xbox One and the PS4, there's a window of opportunity in there for someone to drop a "No Bullshit" console in the middle of the sudden race to thrust features and DRM and microtransactions on a player base that is actively decrying it. Nintendo had better hope it's them.