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  3 reasons why Nintendo won’t abandon the hardware market
by Joost Rietveld on 05/20/13 08:04:00 am   Expert Blogs   Featured Blogs
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The following blog was, unless otherwise noted, independently written by a member of Gamasutra's game development community. The thoughts and opinions expressed here are not necessarily those of Gamasutra or its parent company.

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And why the ‘Dreamcast analogy’ is misplaced

http://cdn.gamerant.com/wp-content/uploads/Wii-U-Pachter-Dreamcast.jpg

Earlier this week several market analysis outlets released their sales estimates of the US console market for April. Webbush, EEDAR and NPD all expect Nintendo’s six year old console, the Wii, to outsell the firm’s ‘next gen’ console. WiiU’s lacklustre April sales (60k units according to EEDAR) are projected to decline 19% month-over-month, and will only be a fraction of what competitors Sony (190k) and Microsoft (230k) are selling with their current gen consoles, PS3 and Xbox360 respectively. Furthermore, EA announced this week that it has withdrew support for Nintendo’s WiiU console as it currently has no projects under development for the WiiU. Contrary to the immensely popular Wii shortly after its launch, the WiiU is struggling to gain traction. In this light it may come as no surprise that several sources have speculated Nintendo’s retreat from the hardware market to the point that analogies have been made with Sega who withdrew from the console market shortly after launching the Dreamcast in 2001. While I agree with the notion that Nintendo needs to act in order to turn its fortunes around, I don’t buy into the argument that the toy manufacturer will abandon the hardware market altogether. Here are three reasons why:

Nintendo’s hardware – software integration. Nintendo has an unfair advantage over other console manufacturers and even ‘unconsole’ gaming platforms (e.g. Ouya, Apple or Facebook). Ever since the launch of the NES back in 1985, Nintendo has interwoven the development of hardware and software resulting in coherent and unique consumer value propositions. Creative Director and legendary games designer Shigeru Miyamoto has been instrumental in ensuring that Nintendo produces hardware that allow for unique gameplay experiences on one hand, and software that capitalize on the platforms’ unique features on the other (e.g. Wii – Wii Fit). While Sony and Microsoft own game development studios, some of which at very close proximity to the hardware development departments, the degree of integration is lower as ultimately they remain separate divisions. It was not until Saturo Iwata’s appointment as CEO in 2002 that the firm fully recognized this capability as one of its core strengths. Recognizing this advantage, Iwata has made attempts to further integrate software and hardware departments. While Mario (or any other Nintendo IP for that matter) would without doubt perform well on competing consoles or even non-gaming platforms, it is exactly because of Nintendo’s integrated hardware and software development that Mario is so much fun (and sells millions of units as a result). To retract from the hardware market would not only mean disposal of a generally vital business unit, it would imply serious degeneration of Nintendo’s games division.

The ‘next generation’ Console war has yet to commence. With each successive generation of video game consoles, market shares amongst competitors are reset. Since Sony’s ‘next gen’ console (PS4) is not expected until this Holiday season at the soonest and Microsoft has yet to announce its new console (which it will do so this week), Nintendo is enjoying a staggered start in the eight generation game consoles. As with the Wii at the start of current generation, critics are failing to recognize the WiiU as a proper next generation console. This perception has percolated with the market as illustrated by the console’s meagre performance. Yet, this perception could well change when Sony and Microsoft do enter the market with their next generation consoles. With every new generation, Console wars generate a lot of buzz with both expert and mainstream media and lead to consumer interest and eventually traction in the market. While it would be ignorant to ignore a general decline in the console video game market in addition to Nintendo’s inaptness to convincingly communicate the WiiU’s value proposition in absence of a killer-app, the market for video game consoles is expected to grow again once Sony and Microsoft will finally enter the eight generation. Not only will the WiiU benefit from increased interest in video game consoles by media and consumers alike, when positioned appropriately vis-à-vis Sony and Microsoft who will once again engage in head-on collision, Nintendo might eventually arise as the laughing third party.

Nintendo is well endowed with financial resources. After EA announced to have no further titles under development for the WiiU, critics argued that this was Nintendo’s ‘Dreamcast moment.’ Sega saw itself forced to abandon the hardware market in 2001 when major publishers flocked away from Sega’s Dreamcast to support new entrants Sony and Microsoft. When we compare Nintendo’s 2012 to Sega’s 2002 financial statements we see that the ‘Dreamcast’ analogy does not hold. At the time of Sega’s withdrawal from the hardware market, the firm whose operations comprised for 50% of arcade activities had an operating loss of US$ 592M (inflation corrected). At the time, the firm’s net assets were worth just over US$ 1B of which US$ 402M were cash reserves. At a similar pace, the firm would not last another year before running out of cash. Nintendo on the contrary had an operating loss of US$ 458M in 2012 against total net assets worth of US$ 12B of which US$ 4.6B were cash reserves. With over 31M 3DS handheld units sold since March 2011, the portable console market proves to be still lucrative to Nintendo. Similar to the less than glorious N64 and Nintendo GameCube days, portable consoles and games royalties give Nintendo a viable buffer for poor performance in the home console segment. If worse comes to worst, and Nintendo would indeed be forced to retract the WiiU from the console market, the firm would be well positioned to play bench for one generation. However, rather than retracting the from the hardware market altogether, it is more likely that Nintendo will use its cash reserves to upgrade the WiiU value proposition through offering a stronger library of high quality titles, and repositioning the console through savvy marketing.

Having said this, chances are that WiiU sales will ‘catch up’ with what would be considered satisfactory market performance. Nintendo has a staggered market position as it will take at least until this year’s Holiday season before Sony and Microsoft enter the market with their ‘next gen’ consoles. Important publishing partners have pledged support for the WiiU: Sega announced to bring their next three Sonic games exclusively to Nintendo platforms, and Ubisoft is confident that Nintendo will do what it takes to turn WiiU’s fortunes around and plans a strong line-up of titles (e.g. Rayman Legends, Watch Dogs, Assassin’s Creed IV: Black Flag and Splinter Cell: Blacklist) for the platform accordingly. Nintendo is currently making concerted efforts to get mobile and tablet developers to bring their apps to the second screen platform in addition to a strong line-up of first party titles planned (e.g. Pikmin 3, Wii Fit U, and Game & Wario). With the 3DS portable console Nintendo has already proven to be capable of turning a device’s fate around. Indeed, Nintendo will do everything to live up to their name when it comes to the WiiU: ‘Leave luck to heaven.’

 
 
Comments

Gern Blanderson
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Nintendo is apparently continuing their own business strategy of not courting the 3rd party publishers. If they really wanted EA games, they could work harder with EA to secure a deal. Only time will tell if this strategy works for Nintendo, or not. Hopefully, Nintendo can still get enough games on the Wii U to make the console unique and also family friendly. Let’s face it, Nintendo consoles and handhelds are “safe” for kids and parents like that when it comes to Xmas time and buying consoles.

The biggest negativity problem that Nintendo faces is this new assault on ad revenue from Youtubers on the walkthrough and “Let’s play” videos. I fully understand that Nintendo has every right to get the ad revenue, but this is causing a major public relations debacle. Also, the Nintendo youtube community has been loyal to Nintendo and defends them and gives them free advertising.

Be very concerned about the youtube backlash on this one!

Leon T
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The myth that Nintendo doesn't try to court third parties need to stop.

Ways Nintendo has been trying to courting third parties

1)Developing games with TT games, Namco, Sega, and Platinum games.
2)Publishing deals ( see Team Ninja as one example)
3)Marketing deal ( see Capcom as one example)
4) helping with regional translations/ distribution ( see Bravely Default)
5) giving them stage time at E3 ( see EA lie about support for the console)
6) giving away Unity with Wii U dev kits
7) free patches for games
8) only %15 cut publisher cut for game sales ( not sure if this is just for eshope)
9) free middleware and tools for development
10) third party software bundled with hardware

The ad revenue news is just noise. If you want to make money from a lets play video as permission from the IP owner. Nintendo gives permission to fan sites as long as they follow their guidelines.
Microsoft did the same thing with YouTube videos last year and even went as far as having videos removed and no one seemed to care.
examiner.com/article/microsoft-removes-halo-4-forza-others-from-mo netization-on-youtube

Sean Kiley
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I agree, Nintendo is selling systems with next to ZERO quality software support. What happens when something like the next zelda drops this holiday? Or SSB? Then we will have a ballgame.

Sell the systems and developers will come.

Jonathan Jou
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The irony here is that developers don't want an install base, developers want people who will buy their games. And for whatever reason, the third-party perspective is that the more games Nintendo makes, the harder competition the third-party developers face, the less convinced they are that their games will sell on this platform where "everyone only buys Nintendo games."

By this reasoning, third-party sales are doomed simultaneously because Nintendo makes and doesn't make games. Nintendo tried sharing its development philosophy, tried giving third-parties the coveted launch window to showcase their work (resulting in launches that lacked strong Mario and Zelda titles), and is even doing its best to cement partnerships to make games like Bayonetta 2, Shin Megami Tensei vs. Fire Emblem, and pull major titles such as Monster Hunter to their platforms.

So yeah, I totally blame Nintendo for not getting third party support. Shame on them for trying to disrupt instead of compete with the polygon-pushing market, shame on them for making games that can be fun without blood, gore, or lengthy narratives, and shame on them especially for believing for a moment that publishing giants like EA would be able to thrive during this drought of first-party offerings.

...To be totally honest, I just can't wrap my head around it. Something bizarre happens when people talk about Nintendo's relations with third-party devs.

Mike Rentas
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Yep, the only thing that's missing is the software. When they drop the price and release a proper Mario game and the thing starts flying off the shelves like the 3DS did, everyone's gonna be all "I never doubted em for a minute!"

John Flush
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They already have a proper mario game, but screwed it up. Honestly I think their problems are much deeper than software this time around.

David Amador
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@John What proper mario game are you talking about? I think he's talking about a 3D mario. The new Super Mario Bros U is pretty much the Wii game on HD

Edge Walker
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3D Mario sells far less than 2D Mario.

Jeferson Soler
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Edge is right! Based on numbers, while 3D Mario games do sell a lot, the 2D Mario games sell even more than the 3D Mario games. That's why we are seeing so many New Super Mario Bros. game being developed.

sam davis
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@Edge not as launch titles though. The reason NSMBW sold so much was because it released when the console had an install base of near 60 million I believe. When it is a launch title not counting 2d marios before mario 64, mario 64, the only 3d mario to launch with a nintendo console, sold more than NSMBU.

Jeferson Soler
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@ sam davis - That may be so, but keep in mind that NSMBU was viewed as being very similar to the New Super Mario Bros. game for the Wii and that it had/has a price tag of $59.99 instead of $49.99. In comparison to Super Mario 64 years ago, NSMBU was going to have a hard time getting a big sale to begin with and for the time being. I'm expecting to see the Super Luigi game for the Wii U to sell better due to the physical copy being sold at about half the price of NSMBU (and the aforementioned physical copy does not need NSMBU to function, unlike the digital add-on version of Super Luigi).

Edge Walker
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That was then. This is now.

Mario 64 was something no one had ever seen before. It's not an apt comparison.

Leon T
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Software is their problem. I think NSMBU would have done a better job at being a system seller if it at least looked like it wasn't the same game. Its the best of the NSMB series in my opinion. The advantage a 3D Mario will have I that it wont look like a Wii game. Nintendo puts a lot more effort into the presentation of those games.

The Wii U needs more games. Having more games helps with marketing, value, and positive news.

Merc Hoffner
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I think while 2D Mario sells more, 3D Mario helps sell systems: Mario galaxy helps legitimise the platform amongst the core, hungrier for a denser and richer experience. Of course it doesn't do it on its lonesome, but along with Zelda and one or two others (more Smash Bros than Mario Kart), it lends their systems some weight amongst the lifetime gamer demographics, and until Nintendo delivers on those implied promises (which they of course will), momentum with these segments will be slow.

However! I don't subscribe to the notion that the expanded 'casual' audience follows the core - rather the history of consoles demonstrates that the core 'hardens out' from a casual audience attracted by a new 'craze' (ala Wii Sports, Wii Fit, Brain Training, Nintendogs etc). To pull that off, Nintendo needs completely different new games that crystallize the gameplay dynamic that the unique features of the hardware bring - They were hoping to pull that off with NintendoLand but didn't (I think it pulls off the funfactor amazingly, but is too much of a mishmash and fails to sell itself). They are of course working on it. Relevantly, this is exactly the kind of thing that would greatly propel Sony and Microsoft too.

Stephen Hayden
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I just don't see it. I'm not sure how Nintendo holds up against the next gen consoles, what they've released is effectively the last console of the previous generation. I understand the argument about just needing the software, but this hardware is expensive and can't just be dropped to $200 anytime soon to try and make a "PS4U" co-mingled environment like we saw last gen. I think their window closed and they began to lose mindshare with the PS4 announcement. There are great points above, but they ignore the relatively low power of the machine. It's not the Wii, which had a much more accessible gimmick and I'm not sure how many U's a Wii Fit game would sell anymore.

I don't think they get Dreamcasted (pipe dream for many gamers, I'm sure), but i think within 18 or 24 months we start to talk about them sitting out the rest of this generation while focusing on mobile for a bit.

John Flush
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"Nintendo’s hardware – software integration" - Yep, and the problem here is I don't think the software they think up will sell anything. I'm still confused myself on what needs two screens and what doesn't. What allows me to play games away from my console on the single pad... hum, I'll just get a 3DS instead - 2 screens and I know how it works.

"Next gen has yet to come" - and that is the only reason it is even selling what it is selling. When a next gen console actually shows up it will only be that much harder to push this console unless it has a major price difference over the real next gen consoles.

"Nintendo is well endowed with financial resources" - This is the only reason I haven't wrote them off yet.

Leon T
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I think Nintendo has an opening now that all the consoles are announced. Gamers have a reason to be upset with no backwards compatibility from Sony and Microsoft. Some are put off by the focus on streaming games by Sony.Others are put off by the connection requirement and the used/ shared games fee by Microsoft.

Nintendo being able to do something with the opening is the key to how they turn the Wii U sales around.

Gern Blanderson
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Leon T, The connection requirement is an excellent point and this will further help Nintendo. Like I said earlier, Nintendo is a safe system for families and kids and if the Wii U can keep away from a connection requirement (unlike Sony and Microsoft), this will further help drive the point that the Wii U is safe from internet garbage that can harm kids. This is a big deal to parents who want to prevent harmful internet garbage adds and mature games from their kids.

Rebecca Richards
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Nintendo's not going to "Dreamcast" and anyone seriously suggesting Nintendo is going to turn into Sega clearly knows nothing about Nintendo and needs to put down the pipe and stop pretending they do.

Nintendo is and always will be a hardware seller. That is their brand. They make games to sell their hardware. If their hardware ceases, Nintendo will cease with it. And frankly, the sorry state of Sega's finances since the software era began is an even bigger argument AGAINST turning into a "software only" company.

In my opinion, I'd find it far more likely that Nintendo pulls a Virtual Boy and pulls the plug early in favor of getting better hardware out faster. With the suddenly dimmer outlook on the Xbox One and the PS4, there's a window of opportunity in there for someone to drop a "No Bullshit" console in the middle of the sudden race to thrust features and DRM and microtransactions on a player base that is actively decrying it. Nintendo had better hope it's them.


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