Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 28, 2014
arrowPress Releases
November 28, 2014
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 
World Hello
by Jordan Georgiev on 06/13/13 07:12:00 pm

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

I'm an Indie game developer. I like games. Nah - I love games. So far, so good - I've described every Indie game developer.

I'm a self taught programmer and game designer. That means I'm neither of both. Yet. Ask me again after I get 50 games on the market. The answer wouldn't have changed actually. I will still have a lot to learn.

The good thing is that my cognitive skills are quite great, so I soak a new information quickly.

I find myself often reading about other peoples experiences and just getting some of their knowledge without the trials or problems they've encountered on a silver platter so I've decided to share some of my own. I'll be glad if someone finds it interesting.

I'll be sharing stuff focused on programming, game design, personal growth, development in general and Unity. Feel free to contact me with advice or questions about the above topics, my posts, myself and cooking.


Related Jobs

GREE International
GREE International — Vancouver, British Columbia, Canada
[11.28.14]

Sr. Game Designer
Cloud Imperium Games
Cloud Imperium Games — Santa Monica, California, United States
[11.28.14]

Technical Artist
Petroglyph Games
Petroglyph Games — Las Vegas, Nevada, United States
[11.28.14]

Environmental Artist
Nintendo of America Inc.
Nintendo of America Inc. — Redmond, Washington, United States
[11.28.14]

Software Business Development Manager, Licensing





Loading Comments

loader image