Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 22, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 
World Hello
by Jordan Georgiev on 06/13/13 07:12:00 pm

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

I'm an Indie game developer. I like games. Nah - I love games. So far, so good - I've described every Indie game developer.

I'm a self taught programmer and game designer. That means I'm neither of both. Yet. Ask me again after I get 50 games on the market. The answer wouldn't have changed actually. I will still have a lot to learn.

The good thing is that my cognitive skills are quite great, so I soak a new information quickly.

I find myself often reading about other peoples experiences and just getting some of their knowledge without the trials or problems they've encountered on a silver platter so I've decided to share some of my own. I'll be glad if someone finds it interesting.

I'll be sharing stuff focused on programming, game design, personal growth, development in general and Unity. Feel free to contact me with advice or questions about the above topics, my posts, myself and cooking.


Related Jobs

Deep Silver Volition
Deep Silver Volition — Champaign, Illinois, United States
[08.22.17]

Senior UI Artist
Avalanche Software
Avalanche Software — Salt Lake City, Utah, United States
[08.22.17]

Art Producer, Outsourcing
Gameloft Barcelona
Gameloft Barcelona — Barcelona, Spain
[08.22.17]

Senior Producer
Giant Enemy Crab
Giant Enemy Crab — Seattle, Washington, United States
[08.22.17]

Multiplayer Cloud Services Administrator / Engineer





Loading Comments

loader image