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Blogs

Jorge Gonzalez Sanchez's Blog

Jorge Gonzalez Sanchez's Comments

Comment In: Valve: Steam Greenlight is the solution to 'an intractable problem' [News - 07/10/2012 - 06:51]

I hope this is done ...

I hope this is done right. If it 's anything like user-aggregated news sites like reddit, It 'll be worse than useless. r n r nThe problem with these kind of user-driven systems is that there is a lot of money in going around them. Before you know it, this ...

Comment In: The Last Guardian development experiencing technical difficulties, says Sony [News - 06/06/2012 - 07:15]

It 's sad the Ueda ...

It 's sad the Ueda left this project to work on more facebook drivel. r n r nHopefully working at casual games he 'll learn about colors, and the beauty of them besides beige and white. But that 's about all I could criticize on the guy.

Comment In: Damaging public comments caused 38 Studios downfall, says Schilling [News - 05/29/2012 - 10:27]

The top brass love tossing ...

The top brass love tossing the hot potato around when shit hits the fan. Regardless of industry or epoch. r n r nBut their problems don 't go a lot beyond reputation getting a bit tarnished. r n r nOn the other hand, the employees who worked for years on ...

Comment In: Opinion: A matter of Life & Death [News - 05/07/2012 - 04:00]

As I kid, I loved ...

As I kid, I loved taking patients who clearly had aneurisms and sending them home with aspirin. The head doctor would then chew me because he/she had died. r n r nAnother awesome thing was that if you didn 't let go of your mouse button once you started cutting, ...

Comment In: Original Space Quest creators form new adventure game studio [News - 04/16/2012 - 06:05]

Great. Hope they keep the ...

Great. Hope they keep the pre-Space Quest V feeling. Up to IV it was awesomeness itself. r n r nI 'm still mad at these guys for that damn drop rock in geyser puzzle. It was so easy, but the damn parser only took that one permutation. r n r ...

Comment In: Gamification Dynamics: Flow and Art [Feature - 04/10/2012 - 04:05]

Great article.But there are games ...

Great article.But there are games that did very un-intuitive stuff and didn 't get burned by player frustration. r n r nSentinel is a case maybe the manual explained the game . Braid too. r n r nBut now I know a sure-fire way to get rid of player frustration. ...

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