Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 1, 2014
arrowPress Releases
October 1, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Jorge Gonzalez Sanchez's Blog

 
 

Jorge Gonzalez Sanchez's Comments

Comment In: [News - 07/10/2012 - 06:51]

I hope this is done ...

I hope this is done right. If it 's anything like user-aggregated news sites like reddit, It 'll be worse than useless. r n r nThe problem with these kind of user-driven systems is that there is a lot of money in going around them. Before you know it, this ...

Comment In: [News - 06/06/2012 - 07:15]

It 's sad the Ueda ...

It 's sad the Ueda left this project to work on more facebook drivel. r n r nHopefully working at casual games he 'll learn about colors, and the beauty of them besides beige and white. But that 's about all I could criticize on the guy.

Comment In: [News - 05/29/2012 - 10:27]

The top brass love tossing ...

The top brass love tossing the hot potato around when shit hits the fan. Regardless of industry or epoch. r n r nBut their problems don 't go a lot beyond reputation getting a bit tarnished. r n r nOn the other hand, the employees who worked for years on ...

Comment In: [News - 05/07/2012 - 04:00]

As I kid, I loved ...

As I kid, I loved taking patients who clearly had aneurisms and sending them home with aspirin. The head doctor would then chew me because he/she had died. r n r nAnother awesome thing was that if you didn 't let go of your mouse button once you started cutting, ...

Comment In: [News - 04/16/2012 - 06:05]

Great. Hope they keep the ...

Great. Hope they keep the pre-Space Quest V feeling. Up to IV it was awesomeness itself. r n r nI 'm still mad at these guys for that damn drop rock in geyser puzzle. It was so easy, but the damn parser only took that one permutation. r n r ...

Comment In: [Feature - 04/10/2012 - 04:05]

Great article.But there are games ...

Great article.But there are games that did very un-intuitive stuff and didn 't get burned by player frustration. r n r nSentinel is a case maybe the manual explained the game . Braid too. r n r nBut now I know a sure-fire way to get rid of player frustration. ...