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Blogs

Jose Joao Proenca's Blog

Hello, my name is José João Proença (Zé for short) and I like to philosophize and write. Born in '84, BSc in Computer Science, I'm a game designer, actively working, going on my 2nd year as a full-time member of the video game industry. Here I'll be featuring the game specific articles from my main professional blog, Ice9:42, where I discuss other topics as well. Feel free to comment and contact me regarding anything I post - I'm always up for discussion.

Member Blogs

Scribblin' around - Interconnected toolsets and playing while falling asleep
Posted by Jose Joao Proenca on Mon, 21 Sep 2009 12:18:00 EDT in Game Design
A short article comparing the merits and difficulties of highly interconnected vs linear game designs, inspired by the excellent Scribblenauts.
Read More... | 0 Comments

1.5 Player Games - Bonding with AI  Featured Blogs
Posted by Jose Joao Proenca on Thu, 10 Sep 2009 02:48:00 EDT in Game Design
A discussion of fictional and AI companions in games and their use and effects as storytelling, gameplay and emotional immersion devices. Written with fond nostalgia :)
Read More... | 5 Comments

My Darling Jumping - Trigger and Environmental Feedback Loop Mechanics  Featured Blogs
Posted by Jose Joao Proenca on Fri, 04 Sep 2009 08:34:00 EDT in Game Design
This article discusses the immensely fun, emergent and watchable experiences that arise when direct mechanics interact with autonomous systems like physics, responsible for some truly inspired game dynamics.
Read More... | 4 Comments

Returning Beauty or Taking Life? – An Essay on Game Design  Featured Blogs
Posted by Jose Joao Proenca on Sat, 29 Aug 2009 06:54:00 EDT in Game Design
Giving or growing life in games as an objective is far less common than taking it. Why is this so? A number of games have focused on the creation of beauty but are still a minority, not an equal portion. Thoughts?
Read More... | 9 Comments

   

Jose Joao Proenca's Comments

Comment In: Gambling - Gamer Style [Blog - 09/19/2009 - 05:04]

You got the thrill of ...

You got the thrill of predictable chance just right with the mention of the booster decks - and remember, there can be various types of win distributions - two uncommons, 1 rare and 1 uncommon... Further adding to customer/gambler satisfaction while minimizing the amount of times the jackpot had to ...

Comment In: The Framers Were Gamers [Blog - 09/17/2009 - 12:01]

I enjoyed this a lot ...

I enjoyed this a lot too - I love it when the parallels between the way we live our lives and the way we build our fantasies are exposed. @Bart: your second point is great, very true - in life we want choice, and up to until recently, only guided ...

Comment In: Gimme Five: The Branching Path of Future Games [Blog - 09/17/2009 - 09:27]

Enrique, I enjoyed your post ...

Enrique, I enjoyed your post very much, and the ensuing discussion. i've often used many terms you employ Toy, Immersive Cinematic Entertainment like Fahrenheit/Heavy Rain, QTEs and the like , Social and others like Builders and Destroyers. There are various layers of to classify here of course, and as Glenn's ...

Comment In: Returning Beauty or Taking Life? – An Essay on Game Design [Blog - 08/29/2009 - 06:54]

@Ron: And then the fireworks ...

@Ron: And then the fireworks festival... Real magic. Still keep a saved game to replay it all, and like you, have yet to finish. Guilty, but need to change that.

Comment In: My Darling Jumping - Trigger and Environmental Feedback Loop Mechanics [Blog - 09/04/2009 - 08:34]

@Enrique D: Absolutely, this is ...

@Enrique D: Absolutely, this is really what gets me most excited about contemporary gameplay. @James H: Great that you mentioned the interminable joys of tweaking and watching a chaos ripple spread - I know I've spent ours satisfying my logical curiosities and exploring mischievous possibilities. Can't wait for Scribblenauts to ...

Comment In: 1.5 Player Games - Bonding with AI [Blog - 09/10/2009 - 02:48]

@Enrique D: I agree, we've ...

@Enrique D: I agree, we've still some ways to go. I think, however, that the most interesting aspect of this theme is really how all the artful devices of the media you mention can be integrated and expanded upon using AI - branching dialog can offer top quality writing, with ...

   

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