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Hello, my name is José João Proença (Zé for short) and I like to philosophize and write. Born in '84, BSc in Computer Science, I'm a game designer, actively working, going on my 2nd year as a full-time member of the video game industry.
Here I'll be featuring the game specific articles from my main professional blog, Ice9:42, where I discuss other topics as well. Feel free to comment and contact me regarding anything I post - I'm always up for discussion.
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Member Blogs
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Scribblin' around - Interconnected toolsets and playing while falling asleep |
| Posted by Jose Joao Proenca on Mon, 21 Sep 2009 12:18:00 EDT in
Game Design
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| A short article comparing the merits and difficulties of highly interconnected vs linear game designs, inspired by the excellent Scribblenauts. |
| Read More... | 0 Comments |
1.5 Player Games - Bonding with AI  |
| Posted by Jose Joao Proenca on Thu, 10 Sep 2009 02:48:00 EDT in
Game Design
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| A discussion of fictional and AI companions in games and their use and effects as storytelling, gameplay and emotional immersion devices. Written with fond nostalgia :) |
| Read More... | 5 Comments |
My Darling Jumping - Trigger and Environmental Feedback Loop Mechanics  |
| Posted by Jose Joao Proenca on Fri, 04 Sep 2009 08:34:00 EDT in
Game Design
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| This article discusses the immensely fun, emergent and watchable experiences that arise when direct mechanics interact with autonomous systems like physics, responsible for some truly inspired game dynamics. |
| Read More... | 4 Comments |
Returning Beauty or Taking Life? – An Essay on Game Design  |
| Posted by Jose Joao Proenca on Sat, 29 Aug 2009 06:54:00 EDT in
Game Design
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| Giving or growing life in games as an objective is far less common than taking it. Why is this so? A number of games have focused on the creation of beauty but are still a minority, not an equal portion. Thoughts? |
| Read More... | 9 Comments |
Jose Joao Proenca's Comments
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Comment In: Gambling - Gamer Style [Blog - 09/19/2009 - 05:04]
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You got the thrill of ... You got the thrill of predictable chance just right with the mention of the booster decks - and remember, there can be various types of win distributions - two uncommons, 1 rare and 1 uncommon... Further adding to customer/gambler satisfaction while minimizing the amount of times the jackpot had to ... |
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Comment In: The Framers Were Gamers [Blog - 09/17/2009 - 12:01]
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I enjoyed this a lot ... I enjoyed this a lot too - I love it when the parallels between the way we live our lives and the way we build our fantasies are exposed. @Bart: your second point is great, very true - in life we want choice, and up to until recently, only guided ... |
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Comment In: Gimme Five: The Branching Path of Future Games [Blog - 09/17/2009 - 09:27]
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Enrique, I enjoyed your post ... Enrique, I enjoyed your post very much, and the ensuing discussion. i've often used many terms you employ Toy, Immersive Cinematic Entertainment like Fahrenheit/Heavy Rain, QTEs and the like , Social and others like Builders and Destroyers. There are various layers of to classify here of course, and as Glenn's ... |
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Comment In: Returning Beauty or Taking Life? – An Essay on Game Design [Blog - 08/29/2009 - 06:54]
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@Ron: And then the fireworks ... @Ron: And then the fireworks festival... Real magic. Still keep a saved game to replay it all, and like you, have yet to finish. Guilty, but need to change that. |
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Comment In: My Darling Jumping - Trigger and Environmental Feedback Loop Mechanics [Blog - 09/04/2009 - 08:34]
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@Enrique D: Absolutely, this is ... @Enrique D: Absolutely, this is really what gets me most excited about contemporary gameplay. @James H: Great that you mentioned the interminable joys of tweaking and watching a chaos ripple spread - I know I've spent ours satisfying my logical curiosities and exploring mischievous possibilities. Can't wait for Scribblenauts to ... |
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Comment In: 1.5 Player Games - Bonding with AI [Blog - 09/10/2009 - 02:48]
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@Enrique D: I agree, we've ... @Enrique D: I agree, we've still some ways to go. I think, however, that the most interesting aspect of this theme is really how all the artful devices of the media you mention can be integrated and expanded upon using AI - branching dialog can offer top quality writing, with ... |
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