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March 14, 2010
 
GDC: Will Wright Peels Back Layers Of Entertainment, Games [4]
 
GDC: Refining The Real-Time Combat In Mass Effect 2 [4]
 
GDC: EA's Cousens Talks Social Gaming's Wal-Mart Parallel [3]
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March 14, 2010
 
arrow Your (Brief) Guide To GDC 2010 [4]
 
arrow Battlefield Logistics: A Bad Company 2 Interview [6]
 
arrow The State of Agile in the Game Industry [21]
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Josh Bridge's Blog

Josh Bridge's Comments

Comment In: Anatomy of a Combat Zone [Feature - 07/15/2009 - 07:05]

Thanks for the feedback. Some ...

Thanks for the feedback. Some great points raised with some comments below: @Kevin and H lder Payload is great I would love to see that concept in a single player scenario as well. @Daniel I have seen the biggest wins with hiding gameplay when environment artists are brought into the ...