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Blogs

Josh Bycer's Blog   Expert Blogs

I am a Game Theorist, someone who studies and analyse game mechanics and design. Since posting on Gamasutra, I have several articles on game design published here. You can visit my personal site: http://chronicgamedesigner.blogspot.com/ for my portfolio and where my postings are stored.

Expert Blogs

The Devil Is in the Details of Action RPGs - Part One: The Logistics of Loot  Featured Blogs
Posted by Josh Bycer on Wed, 08 Feb 2012 04:27:00 EST in Game Design
In this first of several parts aimed at Action RPG design, I examine the use of loot as a motivator.
Read More... | 4 Comments

Examining The Concept of the "Anti-Co-op" Experience  Featured Blogs
Posted by Josh Bycer on Fri, 03 Feb 2012 02:56:00 EST in Game Design
Is there more to cooperative games then being cooperative? Today's post takes a look at another form of "working together."
Read More... | 14 Comments

Maddening For the Wrong Reasons- An Analysis of Alice: Madness Returns  Featured Blogs
Posted by Josh Bycer on Mon, 30 Jan 2012 03:22:00 EST in Game Design
Alice: Madness Returns was a strange example of being too much of an average thing.
Read More... | 14 Comments

The Two Faces of Brands in the Game Industry  Featured Blogs
Posted by Josh Bycer on Tue, 24 Jan 2012 06:40:00 EST in
Brand recognition is important in any consumer based industry, and the video game industry is no exception. However, there is always the danger of misusing brands which this post examines two of those ways.
Read More... | 4 Comments

My 2011 'Best Of The Year' Picks  Featured Blogs
Posted by Josh Bycer on Thu, 19 Jan 2012 04:01:00 EST in Game Design
2011 was an amazing year for the industry and in this reprint from my blog, I take a look at my favorite games of the year.
Read More... | 0 Comments

The Impartial Analyst Of Game Design  Featured Blogs
Posted by Josh Bycer on Thu, 12 Jan 2012 03:11:00 EST in Game Design
Today's post is a look into my buying habits, and why even bad games are worth it to examine.
Read More... | 8 Comments

[More Josh Bycer Blogs]   

Josh Bycer's Comments

Comment In: The Devil Is in the Details of Action RPGs - Part One: The Logistics of Loot [Blog - 02/08/2012 - 04:27]

Ironically enough despite its loot ...

Ironically enough despite its loot problem, Torchlight does have that option in the form of the enchanter. When you use the enchanter it has a chance of giving a new bonus to an item, or adding a socket to it for inserting gems. The downside is that with each successful ...

Comment In: Examining The Concept of the "Anti-Co-op" Experience [Blog - 02/03/2012 - 02:56]

If you haven't looked at ...

If you haven't looked at it yet, the turn based strategy game Solium Infernum by Cryptic Comet also had the concept of secret goals. What happens is that at the start of the game everyone chooses a public goal that is visible to everyone. During the game you can pick ...

Comment In: Ability Management and the Human Revolution [Blog - 02/05/2012 - 12:19]

Good article. Have you played ...

Good article. Have you played Dark Souls yet As that has an interesting spell system. Players are limited in their use of spells both by only being able to equip a certain and that each spell has X amount of uses before running out. Players can only replenish spells at ...

Comment In: Maddening For the Wrong Reasons- An Analysis of Alice: Madness Returns [Blog - 01/30/2012 - 03:22]

Heh that is true, to ...

Heh that is true, to be fair to Link, it is rare in a 3D Zelda game for the player to have multi-enemy encounters. In Alice there are plenty of situations where you have to fight a large enemy while smaller or mid enemies are hanging outside of view pelting ...

Comment In: Opinion: Being there? [News - 01/30/2012 - 03:59]

Excellent piece. I've been dealing ...

Excellent piece. I've been dealing with problems with my leg all my life. I was born with a birth defect that required two reconstructive surgeries on my right leg. From them, I've been dealing with chronic pain and nerve damage in my leg. I physically can't drive a normal car ...

Comment In: The Two Faces of Brands in the Game Industry [Blog - 01/24/2012 - 06:40]

I wouldn't call Facebook a ...

I wouldn't call Facebook a product in the same vein as a game company or other consumer products. You don't have to spend one cent to use Facebook, but if I want to drink a Pepsi or use Comcast TV service, then I have to spend money on those products. ...

[More Josh Bycer Comments]   

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