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Josh Bycer's Blog

 

For over seven years, I have been researching and contributing to the field of game design. These contributions range from QA for professional game productions to writing articles for sites like Gamasutra, Xsolla and Quarter To Three. My goal as a game theorist is to analyze past and present game design trends to better understand and forecast the future development of the industry

With my site Game-Wisdom our goal is to create a centralized source of critical thinking about the game industry for everyone from enthusiasts, game makers and casual fans. To hopefully continue improving our industry and provide an easy to understand explanation on the concept of game design.

 

Member Blogs

Posted by Josh Bycer on Wed, 25 Feb 2015 01:15:00 EST in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
The term "old school" has become a very popular marketing tactic for older gamers looking for a challenge again but today's post asks a simple question -- Is old school design really all that better?


Posted by Josh Bycer on Tue, 17 Feb 2015 06:52:00 EST in Design, Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
As graphical fidelity continues to improve so is the temptation for having ultra realistic graphics. For today's post, I'm going to talk about two competing aesthetic designs and what it means for game developers.


The Casual Games Market has had a lot of problems lately and today's post highlights the fact that the current implementation is simply not sustainable for long term growth.


Posted by Josh Bycer on Tue, 10 Feb 2015 12:54:00 EST in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
Today's post looks at what I've dubbed mechanical game design -- where designers create a one-off experience akin to the days of Dragon's Lair.


One of the big problems with Early Access as a model is the lack of standards when it comes to quality. For today's post, we're going to look at a possible alternative for developers in it for the long haul.


Today's post examines the challenges of finding another company capable of competing with Steam and despite so many people hoping for a competitor, Steam is going to remain #1 for a very long time.



Josh Bycer's Comments

Comment In: [Blog - 02/03/2015 - 01:50]

I think ultimately to avoid ...

I think ultimately to avoid the same problem as early access, living games will need to have an agreed upon standard. Some ideas from the post would be: r n r n1. The game is done IE it would be a finished review-able product in any other case that the ...

Comment In: [Blog - 01/14/2015 - 02:49]

re: Cheat codes r n ...

re: Cheat codes r n r nYou are right that we don 't see cheat codes today except for rare exceptions but they would still be considered cheats as you are modifying the game, but again their use is so limited that we can ignore them for the purpose of ...

Comment In: [Blog - 01/09/2015 - 01:32]

Interesting post, I haven 't ...

Interesting post, I haven 't played Destiny but I 've seen enough online games to know the repercussions of letting intentional cheating go. Those million players who now have raid tier content through cheating are going to make whatever next raid Bungie designs imbalanced by the fact that they already ...

Comment In: [Blog - 12/30/2014 - 02:04]

The genre has definitely fallen ...

The genre has definitely fallen on hard times with exception to Starcraft. There 's a post waiting to be written up about that but the short story is that too many RTS games tried to become the next big E-Sports craze and altered their design and focus to micro play, ...

Comment In: [Blog - 12/31/2014 - 01:28]

Interesting post. The idea of ...

Interesting post. The idea of building the tutorial into the level design is important and something that I know Nintendo and Valve have made use of in the past. It 's good to have those safe havens while explaining a new mechanic to someone as it gives them a chance ...

Comment In: [Blog - 12/29/2014 - 02:17]

I was originally going to ...

I was originally going to wait before buying the Amiibos, but after the shortages and the three figures that have disappeared, I 've gone on an ordering spree and pre-ordered as many of them as I could. Right now the only one I 'm missing is the Roselina one as ...