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Josh Bycer's Blog

 

Over the last seven years, I have been researching and contributing to the field of game design. These contributions range from QA for professional game productions to writing articles for sites like Gamasutra and Quarter To Three. My goal as a game theorist is to analyze past and present game design trends to better understand and forecast the future development of the industry

With my new site Game-Wisdom our goal is to create a centralized source of critical thinking about the game industry for everyone from enthusiasts, game makers and casual fans. To hopefully continue improving our industry and provide an easy to understand explanation on the concept of game design.

 

Member Blogs

Posted by Josh Bycer on Mon, 02 Dec 2013 01:53:00 EST in Business/Marketing
In this exclusive interview with GOG, we discussed the challenges that go into acquiring classic games for the site.


Posted by Josh Bycer on Thu, 15 Aug 2013 05:37:00 EDT in Design
Backwards compatibility is an often debated topic. But with the general public not caring, how many times can we argue for it?


Posted by Josh Bycer on Mon, 05 Aug 2013 03:06:00 EDT in Design
There has been an increase in homogenizing elements in AAA design over the last year with many gamers wondering what is going on.


Posted by Josh Bycer on Fri, 02 Aug 2013 02:27:00 EDT in Design
Achievements have become a major element of game design but their continued entanglement in game design has people questioning their continued use.


Posted by Josh Bycer on Wed, 31 Jul 2013 04:27:00 EDT in Business/Marketing
Crowd-Funding has become the latest trend in the Game Industry but looking at recent successes and failures, there are some potential caveats with the service to consider.


Posted by Josh Bycer on Wed, 24 Jul 2013 02:50:00 EDT in Design
Today's post looks at how negative feedback can dramatically raise the difficulty curve of a game.



Josh Bycer's Comments

Comment In: [Blog - 02/17/2014 - 02:18]

And as a perfect counterpoint, ...

And as a perfect counterpoint, the Kickstarter for The Darkest Dungeon was well executed and was rewarded by hitting its goal in less than 24 hours.

Comment In: [Blog - 08/06/2013 - 04:40]

As someone who has not ...

As someone who has not heard of this case before now, when Redigi uploads the music from the customer 's computer to their cloud service, did they delete the original copy or left it on the computer If it was the former and that there was only one copy of ...

Comment In: [Blog - 07/24/2013 - 02:50]

Thanks for the clarification, I ...

Thanks for the clarification, I 've gone through the entire article and edited it along with the title. And thanks Daniel for the book recommendation.

Comment In: [News - 07/12/2013 - 11:42]

I 'm not sure if ...

I 'm not sure if people are doing this intentionally, but if someone with an expert blog alters their post date, it lets them keep their blog post on the latest blog section for several days longer compared to people who leave it alone. r n r nI noticed a ...

Comment In: [Blog - 07/12/2013 - 12:33]

Great post, I 'm in ...

Great post, I 'm in the process of building a basic game myself in Unity and it 's great to get some tips. Could you explain a little more about the difference between holding down CTRL to snap objects together and holding down V to align them

Comment In: [Blog - 07/03/2013 - 02:00]

1. There is definitely merit ...

1. There is definitely merit in examining progression on a game by game basis and we could probably have multiple articles for each game. r n r nRegarding your models, where do you think games built around casual sandbox play Minecraft or titles where the player is given everything and ...