Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 2, 2016
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Josh Bycer's Blog

 

For more than seven years, I have been researching and contributing to the field of game design. These contributions range from QA for professional game productions to writing articles for sites like Gamasutra and Quarter To Three

With my site Game-Wisdom our goal is to create a centralized source of critical thinking about the game industry for everyone from enthusiasts, game makers and casual fans; to examine the art and science of games. I also do video plays and analysis on my Youtube channel. I also have a Patreon Campaign set up to help support my family and keep things running while I continue to put out content here and on my site.

 

Member Blogs

Today's post looks at the use of fun pain mechanics, and why they do more harm than good to a game's long-term success.


Today's post looks at a simple, but effective way to create an effective progression model for all players.


Posted by Josh Bycer on Fri, 18 Nov 2016 09:17:00 EST in
Hearthstone has become one of Blizzard's best, but after several attempts at getting into it, three issues with its design are pushing me away.


Today's post is all about tough love and a question that every game designer needs to answer about their game


This year has seen a lot of debates about the use of day one patches in video games. And for today's post, we're going to talk about whey they're important for game design, despite some negatives.


Trying to get non-gamers into our hobby can be a tough task. For today's post, I tried to come up with 8 games perfect to introduce someone to the joys of games.



Josh Bycer's Comments

Comment In: [Blog - 11/29/2016 - 09:44]

I haven 't heard too ...

I haven 't heard too much of Pokemon Go since the first two weeks or so of success. It seems like it 's all but disappeared around here. I know they just released an update I heard, but I 'm not seeing the same level of interest there was at ...

Comment In: [Blog - 11/23/2016 - 02:02]

I just read your post ...

I just read your post I had no idea you worked on Shattered Galaxy. That was my first real MMO I played back in the day :

Comment In: [Blog - 10/19/2016 - 10:04]

That 's a good point ...

That 's a good point about poker and I believe we talked about that on one of our casts. Poker is a game that is both about luck, IE: what everybody gets, and skill: Reading the other players, playing mind-games,etc. r n r nIt 's similar to the XCOM example, ...

Comment In: [Blog - 10/03/2016 - 12:10]

Definitely less key boss factors. ...

Definitely less key boss factors. When it 's really just a fight between an enemy and not so much about the weight of the battle or the environment, then it would be more of a mini-boss. For a boss fight to really pop, it needs to be built around at ...

Comment In: [Blog - 10/04/2016 - 09:14]

The main point is that ...

The main point is that there is a misconception of games with randomized elements having infinite replayability. Not all randomly or procedural-generated elements can make a game replayable. Depending on the scope of the game and the extent of the randomization, will have an impact on the overall replayability. r ...

Comment In: [Blog - 09/14/2016 - 10:15]

Here 's another tip for ...

Here 's another tip for Twitch Streamers. If you go to their profile and check their history, it should show the last 14 or so days of streaming. If there is no prior history there, then that means they haven 't streamed anything in over 2 weeks. The next thing ...