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Josh Bycer's Blog


For more than seven years, I have been researching and contributing to the field of game design. These contributions range from QA for professional game productions to writing articles for sites like Gamasutra, Xsolla and Quarter To Three

With my site Game-Wisdom our goal is to create a centralized source of critical thinking about the game industry for everyone from enthusiasts, game makers and casual fans; to examine the art and science of games. I also do video plays and analysis on my Youtube channel. I also have a Patreon Campaign set up to help support my family and keep things running while I continue to put out content here and on my site.


Member Blogs

It's time for another mistake we see game developers make, and this one is about trying to compete with whoever is #1.

Posted by Josh Bycer on Wed, 18 May 2016 01:13:00 EDT in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
The concept of grinding can be hard to pin down, but today's post looks at some common elements that cause a game to become a grind to play.

The customer is not always right when it comes to game development, and today's post looks at three big misconceptions about making a video game.

Posted by Josh Bycer on Fri, 13 May 2016 01:45:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR
Even someone like me has blind-spots when it comes to the biggest names in game design, and today's look behind the curtain goes some of them.

Posted by Josh Bycer on Wed, 11 May 2016 07:46:00 EDT in Design, Console/PC
A massive examination of Dark Souls 3's game design; looking at what From Software did right, and where there were some problems.

Long-Term game development is becoming more common these days, and today's post looks at the pros and cons for everybody involved.

Josh Bycer's Comments

Comment In: [Blog - 05/16/2016 - 07:16]

Good points on both accounts ...

Good points on both accounts on how to talk to players and the importance of PR skills. That 's another thing I hear from developers I 've spoken to, if you lay it all out there and explain it to people, they are more accepting than saying something like, I ...

Comment In: [Blog - 03/28/2016 - 08:43]

That 's a good point ...

That 's a good point and is very important in today 's market. With so many games being released daily, we don 't have days to spend learning how to start playing a game. I 'm working on a post now that looks at my own thought process and how ...

Comment In: [Blog - 03/08/2016 - 02:56]

Good post. As someone who ...

Good post. As someone who has started this crazy Youtube/Streaming thing over the last 8 months, that 's good information on both sides of the table. r n r nFor developers, I would also add that it 's better to say something rather than nothing at all. If you 're ...

Comment In: [Blog - 02/11/2016 - 02:00]

I don 't think Early ...

I don 't think Early Access is a time bomb the developers who I 've interviewed over the last two years have said nothing but praise about the platform. While there are negatives by the fact that you are putting your game out there in an untested state, being able ...

Comment In: [Blog - 01/22/2016 - 01:53]

I still remember reading all ...

I still remember reading all the 7 and below reviews of the first 2 EO games complaining that there was very little story and the games were too hard. r n r nRe: Legend of Legacy, I spent yesterday playing the demo of it and just like my first time ...

Comment In: [Blog - 11/04/2015 - 08:58]

Difficulty is one of those ...

Difficulty is one of those abstract topics which can make it hard to fully explain so no need to apologize. r n r nWhat I 'm talking about is that difficulty by itself is not a measure of whether or not a game is good or bad. The Souls series ...