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August 23, 2016
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August 23, 2016
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Josh Bycer's Blog

 

For more than seven years, I have been researching and contributing to the field of game design. These contributions range from QA for professional game productions to writing articles for sites like Gamasutra, Xsolla and Quarter To Three

With my site Game-Wisdom our goal is to create a centralized source of critical thinking about the game industry for everyone from enthusiasts, game makers and casual fans; to examine the art and science of games. I also do video plays and analysis on my Youtube channel. I also have a Patreon Campaign set up to help support my family and keep things running while I continue to put out content here and on my site.

 

Member Blogs

Injustice 2 is looking to bring meta-game design to a competitive atmosphere. For today's post, I'm looking at 5 important details for balance and making sure to keep your audience happy.


Today's post takes a hard look at the state of modern video game reviewing and how it's hurting the industry.


Posted by Josh Bycer on Thu, 18 Aug 2016 02:36:00 EDT in Design
Speedrunning shows a different side of game mastery and presents some important elements for designers to know about game design.


It's very easy for game designers to go crazy with adding content to their games, but there is such a thing as going too far with building a game.


Telltale Games was one of my favorite developers during the 00's, but today's post looks at how their structure has changed and moved away from my adventure game preference.


Trying to quantify game reviewing has always been a pointless process, and today's post looks at why.



Josh Bycer's Comments

Comment In: [News - 08/19/2016 - 04:16]

No mention of Cool Spot ...

No mention of Cool Spot This list is invalid :

Comment In: [Blog - 08/10/2016 - 06:24]

Very interesting thoughts on the ...

Very interesting thoughts on the matter. I was someone who was around the forums during the Sam and Max days and the community there was really good. Telltale was one of the first studios to start to have the level of transparency and outreach to their fans that we saw ...

Comment In: [Blog - 08/09/2016 - 10:38]

I went into a little ...

I went into a little more detail about this in the video. With cars and other products, we 're dealing with objective elements that have been machined or designed around set parameters. Someone who builds cars and understands how the parts work can know how the technical specs of the ...

Comment In: [Blog - 07/19/2016 - 07:18]

That 's a good point ...

That 's a good point Kevin. r n r nI 've spoken to so many Indie developers over the last few years. The common response I get is that they get everything they want in the first game and don 't feel like they want to make a sequel. r ...

Comment In: [Blog - 07/15/2016 - 10:45]

Thanks for the insight Ramin, ...

Thanks for the insight Ramin, I 've always enjoyed your post too. What I meant regarding TF 2 was that it was one of the first games to formally adopt and integrate an economy system after being released, and one of the first non-MMOs to have an economy attached to ...

Comment In: [News - 07/13/2016 - 08:18]

I 'm replaying the game ...

I 'm replaying the game now on Twitch and I really enjoyed it as a Ghostbuster 's fan. It wasn 't perfect, but it hits the same notes as South Park the Stick of Truth as being the perfect love letter for fans of the franchise.