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March 30, 2017
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Josh Bycer's Blog

 

For more than seven years, I have been researching and contributing to the field of game design. These contributions range from QA for professional game productions to writing articles for sites like Gamasutra and Quarter To Three

With my site Game-Wisdom our goal is to create a centralized source of critical thinking about the game industry for everyone from enthusiasts, game makers and casual fans; to examine the art and science of games. I also do video plays and analysis on my Youtube channel. I also have a Patreon Campaign set up to help support my family and keep things running while I continue to put out content here and on my site.

 

Member Blogs

Posted by Josh Bycer on Thu, 30 Mar 2017 09:55:00 EDT in Design, Console/PC
The Souls series is one of the most celebrated franchises in recent memory for its challenge, but today's post looks at how From Software designed a hard, but accessible world to explore.


Posted by Josh Bycer on Fri, 24 Mar 2017 09:53:00 EDT in Business/Marketing, Production
Today's post looks at the debate of used games and what it means for stores, consumers and developers/publishers in the growing digital landscape.


Today's post looks at four giant red flags for crowdfunding your game and what not to do if you want to succeed.


Posted by Josh Bycer on Thu, 16 Mar 2017 11:21:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR
Stealth game design has evolved considerably over the decades, but there have always been four essential parts that will make or break a game's stealth design.


Posted by Josh Bycer on Tue, 14 Mar 2017 11:09:00 EDT in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
RNG is a major part of keeping games from becoming stale, but good game design requires some way of tilting the odds in the player's favor, and there are several ways of doing just that.


The Game Industry is unique from other industries thanks to being completely decentralized. While it has done a lot of good, it does raise some longstanding issues about making games for a living.



Josh Bycer's Comments

Comment In: [Blog - 03/07/2017 - 10:22]

I know the feeling too. ...

I know the feeling too. I 'm horrible when it comes to memorizing button combos and such, but a game that has a slower pace to it works better for me. I 'm really interested to see how Injustice 2 is going to handle things and what the competitive market ...

Comment In: [Blog - 01/09/2017 - 02:12]

I think that 's a ...

I think that 's a good point. When it comes to video games, a lot of the story is already fragmented due to the gameplay, so there 's less detail there. With a lot of book adaptations, we 've seen cases where characters and even entire plot lines are cut ...

Comment In: [News - 01/05/2017 - 04:02]

No Logical Journey of the ...

No Logical Journey of the Zoombinis makes this list invalid imo : It was one of the first games to teach children critical thinking, featured achievements to motivate and had different puzzles built around different thought processes and challenge.

Comment In: [Blog - 12/13/2016 - 10:08]

Good point, it 's been ...

Good point, it 's been way too long since I played Ico. I haven 't tried the Last Guardian yet, but it 's on my list at some point. I 've added an addendum regarding ICO and RE 4 as I missed it the first time.

Comment In: [Blog - 12/07/2016 - 11:58]

I think I remember the ...

I think I remember the abominations but never spent the money to get any of them. It sounds like one of the major hurdles for e-sports play is that you really have to put all your eggs in one basket if you want a F2P game to also be e-sports ...

Comment In: [Blog - 11/29/2016 - 09:44]

I haven 't heard too ...

I haven 't heard too much of Pokemon Go since the first two weeks or so of success. It seems like it 's all but disappeared around here. I know they just released an update I heard, but I 'm not seeing the same level of interest there was at ...