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Josh Fairhurst's Blog

 

Josh Fairhurst is the founder of Mighty Rabbit Studios, the developer behind Saturday Morning RPG and Breach & Clear. He briefly worked as a tester at Epic on Gear of War 2 and now lacks the ability to play any game for longer than five minutes without breaking it. His favorite game is Phantasy Star Online.

 

Member Blogs

Posted by Josh Fairhurst on Thu, 10 Jul 2014 01:27:00 EDT in Business/Marketing, Console/PC, Indie
Bundling your games can be an easy path to exposure and fast cash - but there are potential long term ramifications that could be easily overlooked.



Josh Fairhurst's Comments

Comment In: [Blog - 07/12/2014 - 06:06]

Mobile games are a crap ...

Mobile games are a crap shoot, plain and simple. A game doesn 't have to be good to succeed, and a good game is just as likely to fail to sell as a bad game. r n r nOne thing I noticed is that you made the mistake of building ...

Comment In: [Blog - 07/10/2014 - 01:27]

We were in IG back ...

We were in IG back in March, and at that point it was still key based and heavily targeted at resellers. It 's refreshing to hear that IG has changed their system. Unfortunately, though, there 's new bundle sites popping up all the time that still use key based systems. ...

Comment In: [Blog - 09/27/2013 - 09:52]

Making something unique unfortunately doesn ...

Making something unique unfortunately doesn 't guarantee success either. I think you 're familiar with our story I feel like I saw a tweet from you several months ago but my studio 's title, Saturday Morning RPG, was both unique and well reviewed however, it flopped financially - in a ...

Comment In: [News - 08/27/2013 - 07:28]

Or they 'll just take ...

Or they 'll just take all the money and run - I 'd imagine the bigger pledges are just them laundering their own money into the campaign. In reality they 'll probably finish a game and launch it on OUYA, it just won 't resemble the pitched product. There 's ...

Comment In: [News - 04/29/2013 - 01:09]

I hope they do well ...

I hope they do well with this game as it looks absolutely amazing. We tried to do something thematically similar at my company with Saturday Morning RPG and it didn 't really seem like the market was there. I 'd really like to see more games embrace this kind of ...

Comment In: [Blog - 04/17/2013 - 04:01]

We 're struggling with Greenlight ...

We 're struggling with Greenlight as well with Saturday Morning RPG and are at a point where we just don 't feel like we 'll ever be able to make it on the platform. The first day of Greenlight we got close to 8,000 yes votes, this was with us ...