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Josh Fairhurst's Blog

 

Josh Fairhurst is the founder of Mighty Rabbit Studios, the developer behind Saturday Morning RPG and Breach & Clear. He briefly worked as a tester at Epic on Gear of War 2 and now lacks the ability to play any game for longer than five minutes without breaking it. His favorite game is Phantasy Star Online.

 

Member Blogs

Posted by Josh Fairhurst on Wed, 03 Sep 2014 04:43:00 EDT in Business/Marketing, Indie
SEGA is trying to settle a lawsuit over Aliens: Colonial Marines. If you are developing games - you should be concerned.


Posted by Josh Fairhurst on Thu, 10 Jul 2014 01:27:00 EDT in Business/Marketing, Console/PC, Indie
Bundling your games can be an easy path to exposure and fast cash - but there are potential long term ramifications that could be easily overlooked.



Josh Fairhurst's Comments

Comment In: [News - 09/03/2014 - 05:11]

@Jennis r n r nEven ...

@Jennis r n r nEven if Colonial Marines is an extreme example, this could set a precedent where less extreme tweaks merit a class action suit I 've seen people in comments wanting to mobilize on Watch Dogs, for example . Regardless of whether Gearbox deserves this suit - we, ...

Comment In: [Blog - 09/03/2014 - 04:43]

I want to expand and ...

I want to expand and say that I 'm not trying to defend intentionally releasing assets that misrepresent a game - I 'm more concerned about releasing assets that represent a game in its current state that end up not reflecting the final product whether due to iteration, performance concerns, ...

Comment In: [News - 07/23/2014 - 03:48]

Fun fact: Eugene Kim the ...

Fun fact: Eugene Kim the man behind Areal claims to have console experience, but told people in the Reddit AMA that to develop on consoles you don 't need dev kits anymore. He said you can download developer kits as software ... I 'm guessing he never expected other developers ...

Comment In: [Blog - 07/12/2014 - 06:06]

Mobile games are a crap ...

Mobile games are a crap shoot, plain and simple. A game doesn 't have to be good to succeed, and a good game is just as likely to fail to sell as a bad game. r n r nOne thing I noticed is that you made the mistake of building ...

Comment In: [Blog - 07/10/2014 - 01:27]

We were in IG back ...

We were in IG back in March, and at that point it was still key based and heavily targeted at resellers. It 's refreshing to hear that IG has changed their system. Unfortunately, though, there 's new bundle sites popping up all the time that still use key based systems. ...

Comment In: [Blog - 09/27/2013 - 09:52]

Making something unique unfortunately doesn ...

Making something unique unfortunately doesn 't guarantee success either. I think you 're familiar with our story I feel like I saw a tweet from you several months ago but my studio 's title, Saturday Morning RPG, was both unique and well reviewed however, it flopped financially - in a ...