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Josh Fairhurst's Blog

 

Josh Fairhurst is the founder of Mighty Rabbit Studios, the developer behind Saturday Morning RPG and Breach & Clear. He briefly worked as a tester at Epic on Gear of War 2 and now lacks the ability to play any game for longer than five minutes without breaking it. His favorite game is Phantasy Star Online.

 

Member Blogs

Posted by Josh Fairhurst on Wed, 03 Sep 2014 04:43:00 EDT in Business/Marketing, Indie
SEGA is trying to settle a lawsuit over Aliens: Colonial Marines. If you are developing games - you should be concerned.


Posted by Josh Fairhurst on Thu, 10 Jul 2014 01:27:00 EDT in Business/Marketing, Console/PC, Indie
Bundling your games can be an easy path to exposure and fast cash - but there are potential long term ramifications that could be easily overlooked.



Josh Fairhurst's Comments

Comment In: [News - 10/31/2014 - 03:45]

We had a similar experience ...

We had a similar experience with Vince DiCola on Saturday Morning RPG. We didn 't think we had a chance in hell of getting him for the soundtrack but we tried anyways he was our dream composer . In the end, much to our surprise, it worked out. r n ...

Comment In: [Blog - 10/27/2014 - 01:48]

I should clarify one thing: ...

I should clarify one thing: SMRPG 's sales have not fallen nor risen, so I can 't say the new Steam update was bad. There has definitely been a net positive effect.

Comment In: [Blog - 09/23/2014 - 02:46]

Even if you spend a ...

Even if you spend a ton of effort promoting yourself, you 're still liable to be totally ignored. I had no lack of press for Saturday Morning RPG appeared in several print magazines including EDGE and PC Gamer , yet we sell 0 - 1 copy per day. So far ...

Comment In: [News - 09/22/2014 - 07:00]

People who don 't own ...

People who don 't own games can vote that something is Helpful so that would really not make the system better. It actually opens it up for abuse, as any mobile port no matter how good will have a smattering of helpful votes on negative reviews because there is a ...

Comment In: [News - 09/03/2014 - 05:11]

@Jennis r n r nEven ...

@Jennis r n r nEven if Colonial Marines is an extreme example, this could set a precedent where less extreme tweaks merit a class action suit I 've seen people in comments wanting to mobilize on Watch Dogs, for example . Regardless of whether Gearbox deserves this suit - we, ...

Comment In: [Blog - 09/03/2014 - 04:43]

I want to expand and ...

I want to expand and say that I 'm not trying to defend intentionally releasing assets that misrepresent a game - I 'm more concerned about releasing assets that represent a game in its current state that end up not reflecting the final product whether due to iteration, performance concerns, ...