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Blogs

Josh Foreman's Blog   Expert Blogs

Josh Foreman has been working as an artist/designer in the game industry since '96, on projects including Descent 3, Alter Echo and Guild Wars.  He also tumbles down stairs for fun.

 

Blog:  http://www.joshuaforeman.blogspot.com/

Personal Art:  http://scrybe.deviantart.com/

Expert Blogs

C.S. Lewis and Philosophy of Game Design  Featured Blogs
Posted by Josh Foreman on Fri, 02 Sep 2011 03:27:00 EDT in Game Design
“Perhaps, in the nature of things, analytical understanding must always be a basilisk which kills what it sees and only sees by killing.” C.S. Lewis ~ The Abolition of Man
Read More... | 42 Comments

Story Transplantation: Part 3  Featured Blogs
Posted by Josh Foreman on Fri, 04 Feb 2011 07:16:00 EST in Game Design
The final –and probably unnecessary- part of an argument for minimizing cutscenes as story-telling devises.
Read More... | 26 Comments

Story Transplantation Part 2  Featured Blogs
Posted by Josh Foreman on Wed, 06 Oct 2010 07:12:00 EDT in Game Design
Here are some ideas for taking the good stuff out of cinematics and incorporating them into the game world.
Read More... | 9 Comments

Story Transplantation - Part 1  Featured Blogs
Posted by Josh Foreman on Mon, 09 Aug 2010 04:16:00 EDT in Game Design
Can we find a way to take the goodies we get from cinematics and put them into the game world?
Read More... | 8 Comments

Why I Hate Stories in Video Games  Featured Blogs
Posted by Josh Foreman on Thu, 29 Jul 2010 08:53:00 EDT in Game Design
Our industry is relying on linear narrative breaks that undermine player Agency, which should be the cornerstone of our art form.
Read More... | 13 Comments

   

Josh Foreman's Comments

Comment In: The four lenses of game making [News - 01/06/2012 - 12:42]

Brilliant work as always, Tadhg. ...

Brilliant work as always, Tadhg.

Comment In: Opinion: The symbolism of simple actions [News - 01/09/2012 - 04:11]

Great thoughts here, Mike. These ...

Great thoughts here, Mike. These are the things that future game artists will be taught.

Comment In: Learning From The Masters: Level Design In The Legend Of Zelda [Feature - 01/03/2012 - 04:55]

Great article. I really enjoyed ...

Great article. I really enjoyed it. I'm working on an homage remake of this game with my own art. I'm going to be photographing sculptures of the monsters for the sprites and building miniature sets for the background. I've got some pictures of a few of the creatures here if ...

Comment In: The Bridge Between Gameplay and Cutscenes: QTEs [Blog - 12/27/2011 - 03:57]

Agreed, Jeremy. Add to this ...

Agreed, Jeremy. Add to this problem the issue of people who have multiple consoles, that have same named buttons but in different places, and this whole thing is a nightmare. But my biggest gripe with this is that it's just a totally different KIND of play than the rest of ...

Comment In: How Nimble Strong Was Cloned Before It Even Came Out [News - 12/13/2011 - 01:23]

This is my biggest fear, ...

This is my biggest fear, as I've got this project cooking on the side, but it seems like such and obvious idea I'm shocked no one has done it yet. I'm almost sure a similar game will come out before I can finish it. :

Comment In: Confirmed: Ico Creator Fumito Ueda Leaves Sony [News - 12/12/2011 - 07:47]

Oh man... I'm wringing my ...

Oh man... I'm wringing my hands, hoping this does not bode poorly for LG.

[More Josh Foreman Comments]   

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