Josh Foreman's Blog
Josh Foreman has been working as an artist/designer in the game industry since '96, on projects including Descent 3, Alter Echo and Guild Wars. He also tumbles down stairs for fun.
Personal Art: http://scrybe.deviantart.com/
An examination and open question about difficulty spikes in Free-To-Play games
“Perhaps, in the nature of things, analytical understanding must always be a basilisk which kills what it sees and only sees by killing.”
C.S. Lewis ~ The Abolition of Man
The final –and probably unnecessary- part of an argument for minimizing cutscenes as story-telling devises.
Here are some ideas for taking the good stuff out of cinematics and incorporating them into the game world.
Can we find a way to take the goodies we get from cinematics and put them into the game world?
Our industry is relying on linear narrative breaks that undermine player Agency, which should be the cornerstone of our art form.
Josh Foreman's Comments
[Blog - 08/12/2013 - 01:56]
Been playing this on my ...
Been playing this on my Vita for the past month. I originally bought it on Steam, but I don 't generally like to play platformers on my computer. VERY happy for the port. Sadly, the images in this article are now all broken. :
[Blog - 03/31/2016 - 07:15]
[News - 03/11/2016 - 01:46]
On the website I 'm ...
On the website I 'm building we 've got a checkbox that says email me if anyone replies under any post you make. So it 's opt-in. I can 't see how that could annoy or hurt anyone.
[News - 02/19/2016 - 03:59]
Good list. This is THE ...
Good list. This is THE game that set me on my trajectory to becoming a videogame artist/designer. I was 11 or 12 when my friend got LoZ and our time puzzling our way through it created life-long memories. It 's funny how profound little things like a gold cartridge or ...
[Blog - 02/17/2016 - 02:08]
Beautiful thoughts. I come from ...
Beautiful thoughts. I come from from the same religious background of the developer and witnessed very similar things as my parents dealt with my sister 's autism. I really want to play this game, but every time I read a review I start tearing up and I don 't know ...
[Blog - 01/07/2016 - 02:32]
Hey man, this is cool ...
Hey man, this is cool We recently did a playthrough of a lot of Tomb Raider for Extra Play where we talked about level art and design. You might like listening to other devs talk about some of your work. r n r nhttps://www.youtube.com/watch v P3iL9iwmhuQ