Josh Foreman has been working as an artist/designer in the game industry since '96, on projects including Descent 3, Alter Echo and Guild Wars. He also tumbles down stairs for fun.
Personal Art: http://scrybe.deviantart.com/
An examination and open question about difficulty spikes in Free-To-Play games
“Perhaps, in the nature of things, analytical understanding must always be a basilisk which kills what it sees and only sees by killing.”
C.S. Lewis ~ The Abolition of Man
The final –and probably unnecessary- part of an argument for minimizing cutscenes as story-telling devises.
Here are some ideas for taking the good stuff out of cinematics and incorporating them into the game world.
Can we find a way to take the goodies we get from cinematics and put them into the game world?
Our industry is relying on linear narrative breaks that undermine player Agency, which should be the cornerstone of our art form.
[News - 05/09/2013 - 02:12]
Oh wow. I always listen ...
Oh wow. I always listen with earbuds at work, and only have the left one in so I can hear when co-workers need me. I thought there was no translation until I read the comments.
[Blog - 10/12/2015 - 09:25]
Great and thought-provoking piece As ...
Great and thought-provoking piece As an environment artist of 20 years it 's been quite a journey of constant change and improvement. I educate myself as much as I can with college courses online and through the Teaching Company in subjects such as geology, ecology, engineering and architecture. I 'm ...
[Blog - 10/07/2015 - 12:16]
[News - 10/02/2015 - 12:52]
[News - 09/28/2015 - 04:02]
[Blog - 09/18/2015 - 01:30]