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July 29, 2014
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Josh Foreman's Blog   Expert Blogs

 

Josh Foreman has been working as an artist/designer in the game industry since '96, on projects including Descent 3, Alter Echo and Guild Wars.  He also tumbles down stairs for fun.

 

Blog:  http://www.joshuaforeman.blogspot.com/

Personal Art:  http://scrybe.deviantart.com/

 

Expert Blogs

Posted by Josh Foreman on Thu, 27 Mar 2014 01:43:00 EDT in Business/Marketing, Design, Indie, Smartphone/Tablet
An examination and open question about difficulty spikes in Free-To-Play games


Posted by Josh Foreman on Fri, 02 Sep 2011 03:27:00 EDT in Design
“Perhaps, in the nature of things, analytical understanding must always be a basilisk which kills what it sees and only sees by killing.” C.S. Lewis ~ The Abolition of Man


Posted by Josh Foreman on Fri, 04 Feb 2011 07:16:00 EST in Design
The final –and probably unnecessary- part of an argument for minimizing cutscenes as story-telling devises.


Posted by Josh Foreman on Wed, 06 Oct 2010 07:12:00 EDT in Design
Here are some ideas for taking the good stuff out of cinematics and incorporating them into the game world.


Posted by Josh Foreman on Mon, 09 Aug 2010 04:16:00 EDT in Design
Can we find a way to take the goodies we get from cinematics and put them into the game world?


Posted by Josh Foreman on Thu, 29 Jul 2010 08:53:00 EDT in Design
Our industry is relying on linear narrative breaks that undermine player Agency, which should be the cornerstone of our art form.



Josh Foreman's Comments

Comment In: [Blog - 06/11/2014 - 11:11]

Did you try a small ...

Did you try a small camera jerk and reset Like if you conk your head. That MIGHT ameliorate the disassociation between camera and body by hiding the disconnect in the visual noise.

Comment In: [Blog - 05/28/2014 - 10:25]

Very cool and creative ideas ...

Very cool and creative ideas Great work.

Comment In: [Blog - 05/03/2014 - 06:31]

Interesting read. I really appreciate ...

Interesting read. I really appreciate the multiple examples. Makes the concepts much easier to understand and apply. Thanks.

Comment In: [News - 05/01/2014 - 11:38]

Yeah, at first I was ...

Yeah, at first I was like Of course this would happen . But on further reflection this is a more nuanced issue. It sounds like Carmack wanted to go one direction, and his employer wanted him to do other stuff. But he was clearly spending his time as an employee ...

Comment In: [Blog - 04/22/2014 - 07:45]

Most people play for an ...

Most people play for an experience. That experience can be competitive, narrative, puzzle solving, etc. And sometimes beating scores. But as stated above, the arcade game is mostly a niche nowadays.

Comment In: [Blog - 04/22/2014 - 09:47]

Glad to see you 're ...

Glad to see you 're still at it blazing trails