Josh Foreman's Blog
Josh Foreman has been working as an artist/designer in the game industry since '96, on projects including Descent 3, Alter Echo and Guild Wars. He also tumbles down stairs for fun.
Personal Art: http://scrybe.deviantart.com/
Meandering thoughts about a flawed modern masterpiece.
How Rogue-Lites are making me a better person.
An examination and open question about difficulty spikes in Free-To-Play games
“Perhaps, in the nature of things, analytical understanding must always be a basilisk which kills what it sees and only sees by killing.”
C.S. Lewis ~ The Abolition of Man
The final –and probably unnecessary- part of an argument for minimizing cutscenes as story-telling devises.
Here are some ideas for taking the good stuff out of cinematics and incorporating them into the game world.
Josh Foreman's Comments
[Blog - 02/03/2017 - 09:46]
So the times when this ...
So the times when this is NOT a problem are when the squads are dropped of in the drop ships. They could have leaned more heavily on that.
[News - 07/22/2016 - 04:00]
[Blog - 08/12/2013 - 01:56]
Been playing this on my ...
Been playing this on my Vita for the past month. I originally bought it on Steam, but I don 't generally like to play platformers on my computer. VERY happy for the port. Sadly, the images in this article are now all broken. :
[Blog - 03/31/2016 - 07:15]
[News - 03/11/2016 - 01:46]
[News - 02/19/2016 - 03:59]
Good list. This is THE ...
Good list. This is THE game that set me on my trajectory to becoming a videogame artist/designer. I was 11 or 12 when my friend got LoZ and our time puzzling our way through it created life-long memories. It 's funny how profound little things like a gold cartridge or ...