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Josh Foreman's Blog   Expert Blogs


Josh Foreman has been working as an artist/designer in the game industry since '96, on projects including Descent 3, Alter Echo and Guild Wars.  He also tumbles down stairs for fun.



Personal Art:


Expert Blogs

Posted by Josh Foreman on Thu, 27 Mar 2014 01:43:00 EDT in Business/Marketing, Design, Indie, Smartphone/Tablet
An examination and open question about difficulty spikes in Free-To-Play games

Posted by Josh Foreman on Fri, 02 Sep 2011 03:27:00 EDT in Design
“Perhaps, in the nature of things, analytical understanding must always be a basilisk which kills what it sees and only sees by killing.” C.S. Lewis ~ The Abolition of Man

Posted by Josh Foreman on Fri, 04 Feb 2011 07:16:00 EST in Design
The final –and probably unnecessary- part of an argument for minimizing cutscenes as story-telling devises.

Posted by Josh Foreman on Wed, 06 Oct 2010 07:12:00 EDT in Design
Here are some ideas for taking the good stuff out of cinematics and incorporating them into the game world.

Posted by Josh Foreman on Mon, 09 Aug 2010 04:16:00 EDT in Design
Can we find a way to take the goodies we get from cinematics and put them into the game world?

Posted by Josh Foreman on Thu, 29 Jul 2010 08:53:00 EDT in Design
Our industry is relying on linear narrative breaks that undermine player Agency, which should be the cornerstone of our art form.

Josh Foreman's Comments

Comment In: [Blog - 12/09/2014 - 01:01]

Interesting read. This is a ...

Interesting read. This is a bit of an aside, but thought I 'd point out that your statement: r n r n Companies would have to hire more and more people to model every object in the game with more polygons more artists would have to create high-resolution textures more ...

Comment In: [News - 11/20/2014 - 04:22]

This is beautiful enough to ...

This is beautiful enough to buy regardless of how good it plays. Reviews seem positive though.

Comment In: [News - 10/29/2014 - 04:31]

On the one hand I ...

On the one hand I appreciate this approach. On the other, I don 't think I could get emotionally invested in a project that I knew was likely to get canned at some point.

Comment In: [Blog - 10/22/2014 - 03:19]

Yeah... I don 't know. ...

Yeah... I don 't know. I 'm trying to follow this logic to its natural conclusion. Just off the top of my head, what 's the worst thing I can think of, and now pretend it 's a game. So someone makes a baby raping game. Is this good for ...

Comment In: [News - 08/26/2014 - 04:05]

As an environment artist on ...

As an environment artist on a AAA game I can attest that what he 's saying makes sense. But it 's really interesting seeing the reactions here. The stuff they are innovating is perhaps too subtle to make a difference to non-artists.

Comment In: [News - 09/04/2014 - 04:48]

Just... Please God.... not Shia ...

Just... Please God.... not Shia Labeouf.