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Blogs

  Leadwerks 3 Update Brings Rendering Enhancements to Mobile
by Josh Klint on 05/07/13 11:41:00 pm
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The following blog was, unless otherwise noted, independently written by a member of Gamasutra's game development community. The thoughts and opinions expressed here are not necessarily those of Gamasutra or its parent company.

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An update for Leadwerks 3 has been released, bringing new graphical enhancements to mobile games.  Building on the efficient art pipeline and user-friendly tools of Leadwerks 3, the engine now supports projected shadows for characters and other dynamic objects.  This technique works by casting a shadow onto the surrounding world geometry, to provide real-time shadows that run fast on all platforms.

Posted Image

To enable dynamic shadows on a single object, just select it in the editor and choose the new "Dynamic" option in the "Cast Shadows" property.  You can also do this in code by calling Entity::SetShadowMode(Light::Dynamic).

Posted Image

Leadwerks 3 has also gotten a visual upgrade with the addition of post-processing effects.  In Leadwerks 2, all post-processing effects like volumetric light scattering, screen-space ambient occlusion, depth-of-field, and bloom were hard-coded.  That is, they were written into the core engine and it was difficult to customize the renderer.  Leadwerks 3 has added a new command, Camera::AddPostEffect(), which allows the user to attach a shader right to a camera, to automatically render post-processing effects.

Leadwerks is a fast and flexible development platform for building mobile games with native code.  You can download a 30-day trial version on the website here

 
 
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