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Joshua Dallman's Blog
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Joshua has been a game producer and designer since 2004. As an independent developer he has produced 4 games for his indie game studio, Red Thumb Games (redthumbgames.com). As a producer for GarageGames for two years, he has produced 40 games for the GarageGames Game Store, 12 games for InstantAction, and evaluated hundreds of game submissions, proposals, and pitches. As an independent consultant he has designed 10 games for Luma Arcade, including four mobile phone games, two iPhone games, an Xbox 360 game, and two InstantAction games. He is published in the Thomson Course Technology book Business and Production for Games, has written for the blogs Make It Big In Games and Casual Indie, and is a two time judge of the Independent Game Festival.
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Expert Blogs
Designer Postmortem: Porting Marble Blast from XBLA to iPhone  |
| Posted by Joshua Dallman on Sun, 17 May 2009 06:20:00 EDT in
Game Design
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| This is the designer's postmortem for Marble Blast Mobile and discusses the game design considerations and challenges that went into porting the XBLA hit game onto the iPhone platform. |
| Read More... | 4 Comments |
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Game Design in South Africa |
| Posted by Joshua Dallman on Sat, 21 Mar 2009 01:25:00 EDT in
Game Design
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| Yesterday I returned home from six months as a game designer in South Africa. I went there looking for job experience, not outback safari adventure, though got both. However, this isn't a travelogue, but an analysis of the game industry in South Africa. |
| Read More... | 18 Comments |
Joshua Dallman's Comments
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Comment In: Designer Postmortem: Porting Marble Blast from XBLA to iPhone [Blog - 05/17/2009 - 06:20]
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Thanks for the correction Jeremy, ... Thanks for the correction Jeremy, I thought both first and second generation lacked the speaker, but only the first generation lacks it which is the one I have . Updated above. |
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Comment In: Game Design in South Africa [Blog - 03/21/2009 - 01:25]
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FYI this blog inspired an ... FYI this blog inspired an article on the following site which is also very informative on South African game development: http://www.devmag.org.za/articles/52-GAME-DEV-FROM-THE-DARK-CONTINENT/ |
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Comment In: Opinion: Can The Industry Make A 'B Game'? [News - 03/11/2009 - 05:30]
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Sexy Hiking anyone I've been ... Sexy Hiking anyone I've been playing B games for years. They're called shareware, indie, freeware, and home-made games. YouTube is full of B quality clips, AddictingGames is full of B quality games. And I love them. The more terrible the graphics the better. As for The Lost Skeleton of Cadavra ... |
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Comment In: The 'Ideas' Guy [Blog - 03/10/2009 - 12:54]
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I absolutely agree on your ... I absolutely agree on your two ways to get in the industry. I had already spent almost a decade in IT tech support so I didn't want to start over as a low-level QA person and take a decade to work my way up, so I made my own indie ... |
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Comment In: The History of Tony Hawk's Pro Skater: Ollies, Grabs, and Grinds [Feature - 03/10/2009 - 06:30]
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Additionally I remember reading in ... Additionally I remember reading in that same interview I believe it was Thrasher online but the article has since been removed that they tried hooking Tony Hawk up to mo-cap for THPS1, but that the results were less than elegant the uncanny valley of too much realism , so they ... |
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Comment In: Analysis: Secret Languages In Game Playing [News - 03/09/2009 - 05:00]
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Nice article but I'm disappointed ... Nice article but I'm disappointed you were so quick to skip both sports and casual games. Sports game language raises the issue of differentiating between sports fan players and general game players. I've recently designed several sports games, and the goal for each one was to bring in general game ... |
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