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I'm an NYU, UCLA & Groundlings trained screenwriter with a background in classic pen and paper RPGs (Game Master). Yes, I actually like those AAA cut scene games.
I'm intertested in dynamic story balancing using top down narrative, bottom up narrative, socially mediated narrative, and computational narrative.
As of August 2012, I'm working on an indy mobile game with a Finnish team led by Olli Sinerma.
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Member Blogs
21st Century Science Fiction (Part 2): The Age of Radical Transparency  |
| Posted by Joshua Darlington on Mon, 31 Dec 2012 07:35:00 EST in
Design,
Social/Online
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| 20th century science fiction is obsolete. 21st Century Science Fiction is about abundance, transparency, individuality, life extension, x-tech, polymorphism, singularity, and synthetic exobiology. |
| Read More... | 0 Comments |
21st Century Science Fiction  |
| Posted by Joshua Darlington on Sun, 16 Sep 2012 01:03:00 EDT in
Console/PC,
Design
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| 20th century based science fiction is obsolete. This is an introduction to tech trends for new 21st Science Fiction. Abundance, transparency, individuality, life extension, x-tech, polymorphism, singularity, synthetic exobiology, and etc. |
| Read More... | 11 Comments |
Joshua Darlington's Comments
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Comment In: Warren Spector: Use the storytelling tools that work for games [News - 05/10/2013 - 05:18]
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I think the virtual dungeon ... I think the virtual dungeon master should be another player. It would drive social collision - and allow for powerful human intelligence to facilitate the dynamic Stage Set . |
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Comment In: Time to move on from the gameplay vs. story debate [News - 05/10/2013 - 04:08]
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I can see why some ... I can see why some people use epics, picaresques, novels, TV, cinema, branching narratives, IF, chatbots, pen and paper RPGs and etc as models for new narratives. However our possibility/opportunity space has increased dramatically since all of those forms were developed. |
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Comment In: Should games have stories? [News - 05/08/2013 - 04:47]
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I see this type of ... I see this type of conversation as a territorial dominance display. Something like Ebert 's classic attack on games. |
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Comment In: Design Principles for Building Your Roleplay Community [Blog - 04/22/2013 - 01:15]
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Nice work. I had never ... Nice work. I had never heard of intermedia studies. I will have to read up on that. r n r nStrange that reporting suspicious behavior didnt inspire anyone. The pen and paper RPG Paranoia used reporting on other players as a core of game mechanic - it seemed effective at ... |
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Comment In: Are social games on Facebook really dying out? [News - 04/18/2013 - 08:07]
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The social density and social ... The social density and social graph technology of Facebook offers a big opportunity for unlocking energetic ambient entertainment through social collision and etc. Social games should be people centric and should enhance, encourage, and explode full spectrum people to people dynamics. The development of real social graph based games has ... |
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Comment In: A Game Without God [Blog - 03/29/2013 - 12:30]
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Atheism is cool. So are ... Atheism is cool. So are fox fairies. Don 't want to upset the fox fairies r n r nWhat are your game ideas for teaching pre-k children about Beamed Zombie Turbulence Maser Action |
[More Joshua Darlington Comments]
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