THE ART OF BRANDING WITH THE ATTITUDE OF ENTERTAINMENT
STRATEGY - Design Research, Experience Mapping, Opportunity Definition
DESIGN - Experience Design, User Interface Systems, Content Creation
TECHNOLOGY - Functional Prototyping, Web App Development, Content Management Systems
Small Business: Web design and management (aesthetics, usability & conversions). Digital campaign strategy and management.
Video Games: Game writing consultant at Focal Press; Narrative Designer on Bello Galactica mobile game; AAA Sound Designer and Digital Audio Team Lead at Stargate Studios; Game audio for independent developers.
Entertainment: Development Coordinator at KGM LA; TV Writer on “Dip Shitz” pilot for Palm d'Or Productions; Composer for APM music library with licensees including PBS and A&E: Assistant to Story Coordinator at Paramount Television’s “Hardcopy” (internship); Reader and Development Assistant at Double Play Productions (internship);.
Magazine/Blog: Contributing Writer to Gamasutra, Ultraculture, and Tablet Magazine.
Music: Professional Recording Artist with international distribution from 1994-2009 under the names “Prince Charming” and “Lovecraft Technologies”; Assistant to producer at A*Vision, Atlantic Records; Audio Engineer and Sound Designer at NYU TSOA graduate recording studios.
20th century science fiction is obsolete. 21st Century Science Fiction is about abundance, transparency, individuality, life extension, x-tech, polymorphism, singularity, and synthetic exobiology.
What are the hot entertainment platforms for the 21st century?
20th century based science fiction is obsolete. This is an introduction to tech trends for new 21st Science Fiction. Abundance, transparency, individuality, life extension, x-tech, polymorphism, singularity, synthetic exobiology, and etc.
[News - 02/18/2016 - 08:10]
Trained professional dramatic writers think ...
Trained professional dramatic writers think of their craft in terms of: r n motivation r n choices r n character conflict r n r nUntrained non writers think of writing as: r n barks r n cinematic cut scenes r n backstory for the game trailer
[Blog - 06/19/2015 - 02:53]
If they suck at sound ...
If they suck at sound design or have the wrong approach to sound design that 's one thing, but in my experience people who have a cluster of interests and abilities are better at their job. Ambition can be a good thing.
[Blog - 11/08/2010 - 07:56]
[News - 01/08/2015 - 09:50]
It was well hidden. I ...
It was well hidden. I think I remember using the bridge to go through some invisible wall and then maybe an invisible maze and then maybe getting picked up by the bat I think there was some weird dot to pick up too It was a long time ago so ...
[Blog - 12/02/2014 - 02:07]
I strongly recommend the free ...
I strongly recommend the free Berkeley class on iTunes on Archeology of the South Pacific. Its a brilliant source for building fantasy worlds. Another source that should be more influential is PALM WINE DRINKARD - which is a west African fantasy epic. Mark Twain 's favorite fantasy writer is Cabell ...
[Blog - 10/24/2014 - 01:56]