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July 30, 2014
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Joshua Darlington's Blog

 

Transmedia narrative producer with an authentic hardcore edge.

Hardcore gamer.  Veteran RPG game master. 

Experience with AAA and mobile game production, working with corporate franchise and independent properties.

Top-tier best-in-class education in screenwriting and cinematics from NYU, UCLA and Groundlings Theater.

CSM and CAPM certification.

Unique, internationally celebrated creative voice.  Recognized worldwide for mixing genre fiction with underground music culture.  

Martian.Warlord # @ # gmail.com

Writing Samples HERE

"Bello Galactica is a very strongly story & character based game, where our main problem was creating narrative and a world that player could emerge into. Though we Finns are great in making games (Angry Birds!) the foreign narrative has always been difficult to us. In Bello we were extremely lucky to get Josh's along.

Josh has reviewed and much rewritten huge amount of in-game story-line, been responsible in designing and creating the in-game characters and their personalities + given valuable input to the overall gameworld. Working with Josh has been really fun, the quality of his work is high & very well through-out & creative and always on time." Olli Sinerma, Bello Galactica Game Producer, Producer at Applifier

"Joshua was a principle creative collaborator on the development and writing of the teleplay "Dipshitz" for the Palm d'Or group. His ingenious set-pieces, character development, and knowledge of structure helped make the script a solid and production-worthy property. 

He worked closely with me on the development of the show bible, and showed great flexibility in responding to feedback from the group. Other scripts that he has written have impressed me with their professionalism and originality." - Sebastian Clough,  Palm d’Or Social Club founder, Director of Exhibitions at UCLA Fowler Museum of Art

 

 

Member Blogs

Posted by Joshua Darlington on Mon, 31 Dec 2012 07:35:00 EST in Design, Social/Online
20th century science fiction is obsolete. 21st Century Science Fiction is about abundance, transparency, individuality, life extension, x-tech, polymorphism, singularity, and synthetic exobiology.


Posted by Joshua Darlington on Wed, 26 Sep 2012 10:57:00 EDT in Design, Social/Online
What are the hot entertainment platforms for the 21st century?


Posted by Joshua Darlington on Sun, 16 Sep 2012 01:03:00 EDT in Design, Console/PC
20th century based science fiction is obsolete. This is an introduction to tech trends for new 21st Science Fiction. Abundance, transparency, individuality, life extension, x-tech, polymorphism, singularity, synthetic exobiology, and etc.



Joshua Darlington's Comments

Comment In: [Blog - 07/23/2014 - 11:28]

Your project looks cool. I ...

Your project looks cool. I like the layer of simulation you are adding to your world. r n r nRe: killing off a horse. r n r nOther parameters worth consideration are event pacing, event weight, dramatic trajectory, and dramatic velocity. r n r nTone can change like music, it ...

Comment In: [Blog - 07/03/2014 - 06:27]

Nice gameplay footage. I 'm ...

Nice gameplay footage. I 'm a sucker for words, so I felt a void where a movie trailer might have dialogue snippets or a deep voice over guy. I know, that sounds like blasphemy, right

Comment In: [Blog - 06/23/2014 - 01:46]

Any pre-rendered main character fits ...

Any pre-rendered main character fits the 20th century one size fits all manufacturing/broadcast model. THis paradigm has a known weakness which is alienation. r n r nExploring the 21st century paradigm of on the fly individualized customization may be worth exploring. Can the player export their own face via web ...

Comment In: [News - 06/20/2014 - 04:14]

How much does paying unemployment ...

How much does paying unemployment cost if you fire some one Vs. How much you have to pay out if you nudge some one to quit with carrots and sticks

Comment In: [Blog - 06/19/2014 - 06:49]

Main disadvantage of paper playing ...

Main disadvantage of paper playing is, that one player must be Game master Dungeon master, Lord of the game, The Highest etc.. . r n r nA GM is an advantage of pen and paper RPG. Its a role that should be adapted for social computer RPGs. It allows for ...

Comment In: [Blog - 06/12/2014 - 02:50]

Some people stubbornly define it ...

Some people stubbornly define it as role playing game, or a game where you feel like you 're playing the role of a character, which of course makes no sense. r n r nI 'm one of those people. I enjoy games where you feel like you 're playing the ...