Transmedia narrative producer with an authentic hardcore edge.
Hardcore gamer. Veteran RPG game master.
Experience with AAA and mobile game production, working with corporate franchise and independant properties.
Top-tier best-in-class education in screenwriting and cinematics from NYU, UCLA and Groundlings Theater.
CSM and CAPM certification.
Unique, internationally celebrated creative voice. Recognized worldwide for mixing genre fiction with underground music culture.
Martian.Warlord # @ # gmail.com
Writing Samples HERE
"Bello Galactica is a very strongly story & character based game, where our main problem was creating narrative and a world that player could emerge into. Though we Finns are great in making games (Angry Birds!) the foreign narrative has always been difficult to us. In Bello we were extremely lucky to get Josh's along.
Josh has reviewed and much rewritten huge amount of in-game story-line, been responsible in designing and creating the in-game characters and their personalities + given valuable input to the overall gameworld. Working with Josh has been really fun, the quality of his work is high & very well through-out & creative and always on time." Olli Sinerma, Bello Galactica Game Producer, Producer at Applifier
"Joshua was a principle creative collaborator on the development and writing of the teleplay "Dipshitz" for the Palm d'Or group. His ingenious set-pieces, character development, and knowledge of structure helped make the script a solid and production-worthy property.
He worked closely with me on the development of the show bible, and showed great flexibility in responding to feedback from the group. Other scripts that he has written have impressed me with their professionalism and originality." - Sebastian Clough, Palm d’Or Social Club founder, Director of Exhibitions at UCLA Fowler Museum of Art
20th century science fiction is obsolete. 21st Century Science Fiction is about abundance, transparency, individuality, life extension, x-tech, polymorphism, singularity, and synthetic exobiology.
20th century based science fiction is obsolete. This is an introduction to tech trends for new 21st Science Fiction. Abundance, transparency, individuality, life extension, x-tech, polymorphism, singularity, synthetic exobiology, and etc.
[Blog - 11/28/2013 - 10:43]
I agree that an emphasis ...
I agree that an emphasis on theme over genre could improve game narratives. r n r nI think there is a lot of room to add player authorship to emergent games, especially through social space. Other players can access the unique gameplay situation and offer emergent authorship based on the ...
[Blog - 11/12/2013 - 10:03]
A few random thoughts. r ...
A few random thoughts. r n r nBracketed quest design in open game world where character actions are removed from a long causal chain in the game world matches the cognitive deficiencies of psychopathy. Psychopaths have trouble consolidating causal chains backward and forward in time. One reason that concern citizens ...
[Blog - 11/11/2013 - 11:14]
In story games, story is ...
In story games, story is a mechanic that 's used and balanced with other mechanics. Saying that a certain game is plot driven can be over reductive and miss the complicated interaction of mechanics that makes it more or less playable. r n r nCave paintings are story. The juxtaposition ...
[Blog - 10/22/2013 - 12:46]
Camera quest games are another ...
Camera quest games are another obvious design category. r n r nNoah Falstein designed on Sinistar I love that game r n r nhttp://www.youtube.com/watch v S-XEINagmaU
[Blog - 07/07/2013 - 07:30]
The new generation of kinect ...
The new generation of kinect put all its resources into miniaturization rather than increased resolution. Some one would need to be really close to the cameras for that that sort of measurement. The idea is better suited for web cams or Google Glass. r n r nThese sort of biometric ...
[Blog - 06/02/2013 - 04:09]
I keep on getting invited ...
I keep on getting invited to werewolf events. I will check that out. r n r nMy point is that personification in computer games and connectivity in computer games is a perfect match. AR can be the rebalancing simulation with reality to make the best use of resources. r n ...