I have finished my experiment with animal games with a good result.
People love the game I made in about two months, based on the version 1.0.0, the reason why I have decided to make the version 2.0 as a total re-vamp of the game was a little girl who sent me draws of the game of her dreams.
It is easy to make games when you know what the people wants. It also makes me happy to know that there are users waiting for a new version, they liked it and they want more!
We can resume the development process of my last animals game as: hard work with the design and putting a lot of love in the making of.
First of all I have the first version, which was a simple tap & jump game:
This is the chart of two games downloads made the same weekend (less than 32h):
This is only for the BlackBerry AppWorld, thousands of downloads in just one day...amazing for me...but in this the game is free...
After the little girl asked me to improve the game with the ideas of her draws I started to think about all those ideas, and decided to turn the version 1.0 into a tamagotchi game, one in which you have to take care of the horses, ponies and donkies :)
So, this was the design of the main GUI then:
as you can see, the options are just the tamagotchi standard, with the name of the equine and it level...but this was only a temporary design, the final idea was strong, to have 3 slots to choose for each one, 3 animals: horse, pony or donkey, you can give a name to it and take care of the equine...as this game is for children, the animals dont die when you forget them, they just empty their status bars...
Following the wikipedia definition of tamagotchi I implemented a big part of the options of a game of this kind has in its behaviour, those are: