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Blogs

Juha Kangas's Blog

Gameplay Designer (fancy name for gameplay scripter) at Starbreeze Studios. Working in XNA on hobby projects.

Juha Kangas's Comments

Comment In: Square Enix Officially Reveals Final Fantasy XIII-2 [News - 01/18/2011 - 10:11]

I think that John, like ...

I think that John, like me, tried doing ALL the side-missions...you know the ones where you have to kill special monsters. It added 40 hours of gameplay for me at least and I didnt even finish all of them.

Comment In: Gamasutra Redesigns, Adds Blogs, Enhanced Functionality [News - 03/05/2009 - 05:56]

Overall I like the design, ...

Overall I like the design, however I have to agree on the sharp contrast the background gives. I can feel my eyes straining almost immediately. Also, I would like to see a cellphone-friendly version of the site.

Comment In: DICE 09: Dave Perry - 'The Days Of Single-Player Games Are Numbered' [News - 02/20/2009 - 05:31]

Like others have mentioned, this ...

Like others have mentioned, this talk seems entierly self-serving. He's recruiting developers for his site. Besides the Bioshocks and Fallouts, there's also a huge casual market with single-player gamers and a big share of that is Flash even.

Comment In: Quantic Dream's Cage: Where's The 'Emotional Value' In MMO Leveling? [News - 07/25/2008 - 06:38]

The advantage of the sandbox ...

The advantage of the sandbox is that you can get a different experience each time. If it's scripted, you would eventually tire of the same thing over and over. It's just not realistic to create new scripted experiences constantly in an MMO and therefore relying on the player to create ...

Comment In: GDC: Game Designers Rant On Making Games That Matter [News - 02/22/2008 - 01:49]

A game that comes to ...

A game that comes to my mind is Indigo Prophecy Fahrenheit in america . Even though it does have it's moments of timing button pressing, the fact that it has a meter that keeps track of your stress level and the way that it is affected says a lot.

   

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