Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 18, 2014
arrowPress Releases
April 18, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


 

Julian Pritchard's Blog

 

Julian is a South African indie developer, he also writes for Dev.Mag mostly about game design.

Despite his reluctance he is actually a programmer, and for some reason talks about himself in the third person.

Twitter: @Pandawlf

 

Julian Pritchard's Comments

Comment In: [Blog - 09/23/2013 - 12:48]

I take it the app ...

I take it the app analysis is across both iOS and Android, or is it tied to a specific platform r n r nIf it is both platforms which is dominant in terms of players

Comment In: [Blog - 07/03/2012 - 12:36]

We all have to start ...

We all have to start somewhere. And it is most likely that the first game that any of us will make will be bad. But in order to make good games we must first make bad games, and learn and grow. This is true with all skills. I cannot simply ...

Comment In: [News - 06/29/2012 - 03:51]

You sir, are the reason ...

You sir, are the reason why we have such articles

Comment In: [Blog - 06/21/2012 - 03:02]

Excellent article I have to ...

Excellent article I have to say it seems like good advice all round. As a designer I found every point to be applicable to me.

Comment In: [Blog - 06/14/2012 - 01:24]

Stellar article Many thanks : ...

Stellar article Many thanks :

Comment In: [News - 06/13/2012 - 03:01]

Tony you clearly missed the ...

Tony you clearly missed the point. The Kinect is used so that the doctor can access patient information The Kinect has nothing to do with the physical operation. This system is actually good as it increases the sterility of the operation.