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I'm an Ex DICE programming intern. I followed a short course in game design at the Open University (UK), in late 2010. I've been interrested in becoming a game developper since I was 4. I've played around a lot with Warcraft 3's map editor, and I've spent a couple years making amateur world of warcraft videos, and sharing constructive feedback with the WarcraftMovies and Drakedog.net communities. I've worked with friends in my spare time on several small game prototypes for the moment, I'll have my first real game finished soon. My favorite question which I spend literally hours every day trying to answer, is "what makes good games ?".
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Julien Delavennat's Comments
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Comment In: An argument for easy achievements [Blog - 11/05/2012 - 11:00]
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I 'm still sort of ... I 'm still sort of mind-blown by how little people mention rating achievements according to their actual meaning and difficulty value. r n r nIf we would explicitly write easy , normal , hard , very hard , hardcore , legendary , etc. on the achievements, the whole achievements aren ... |
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Comment In: C.S. Lewis and Philosophy of Game Design [Blog - 09/02/2011 - 03:27]
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I was just going to ... I was just going to say that, 1 to you sir. I would just add that what is usually said is that the more we know, the more we realise how little we know, thus negating any risk that we would ever manage to crack /everything/, we've still got plenty ... |
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