|
Nearly
twenty years ago Richard A. Bartle, co-creator of the first Multi User
Dungeon (MUD) the precursor to the Massively Multiplayer Online Game,
wrote an article entitled "Hearts, Clubs, Diamonds, Spades: Player who suit MUDs". Even today the classifications he set forth still hold true when examining the types of player who play World Of Warcraft and other MMORPGS.
This
taxonomy can also be applied, with some modifications, to any
multiplayer environment. There will always be those players who value
winning over anything else, the Achievers, the Diamonds. Or those who
simply enjoy the experience of playing with others, the Socialisers,
the Hearts.
Playing Left 4 Dead
recently it struck me that the characterisation of each of the four
survivors seemed to conform to one of these four player types.
Bill,
is the grizzled veteran, the professional. He knows what he's doing and
will get the job done with little fuss. The goal is to win (to survive)
and anything that doesn't increase his chances of winning is not worth
bothering with. He'll crack the occasional joke to break the tension
but ultimately he's the responsible adult of the group. He's the
Achiever.
Zoey,
is the horror film fanatic. Like Bill she knows the rules, she's seen
all the films, she knows what happens when the dead start to walk the
Earth. At the same time she's always ready to lend a hand, and support
the group. On her own she might survive but what's the point is she's
the only one left? She's the Socialiser.
Francis,
is the misanthrope, the cynic. He might know the rules, but you can
never be sure, as he's perfectly willing to break them for his own
benefit. He's good to have around when the horde descend on you but if
he has to he'll leave everybody else to die, after all what does he
care, he hates everything, so don't expect him to care about you. He's the Killer.
Louis,
is a little out of his depth. Everything is an experience, everything
is fascinating and new and exciting. He's not sure of the rules,
but fascinated in finding out what they are, and have some fun along
the way. He's just as liable to accidentally shoot you in his
excitement as he is to shoot the shambling masses of undead. He's an
Explorer.
The
nature of Left 4 Dead, is such that Bartle's original classifications
don't fit exactly, with no explicit reward beyond survival Achievers
cannot really be singled out by their desire to accumulate wealth or
experience and the cooperative nature of Left 4 Dead means that Killers
cannot be solely identified by their desire to impose themselves on
others.
A more
appropriate way to define the different play styles of Left 4 Dead, and
a method that works for other multiplayer titles, is to examine where
players fall on two axises defined by their tendency towards a focus on
themselves (Cooperation) over others (Competition) and their attitude
towards the rules of the game.
Returned
to out Left 4 Dead example, Francis and Bill style players have a focus
on winning, on competition and success. Whereas Louis and Zoey style
players have a focus on the act of play itself and their experience
with others.
A
team of prodominantly Bills will almost always get to the end of a
campaign, they are effecient, reliable and proactive. They have a plan
and they'll execute it, even if the whole experience might seem a
little joyless to the outside observer.
A team
of Zoeys, might get to the end of a campaign but if they do everybody
will get there together, as a team. Like Bill they are proactive and
reliable, but they are also willing to risk themselves for the good of
the team.
Much
like a team of Bills, a team composed of a majority of Francis' will
get to the end, but it might be messy. They'll keep each other alive as
long as they need to because an extra weapon and extra pair of eyes is
always useful, but come the climax it's everybody for themselves.
As
with a team of Zoeys a team with a high percentage of Louis' might get
to the end or they might all die horribly, either way it'll be an
interesting experience and something will be learnt, even if it's just
when not to throw a Molotov Cocktail.
With a
little modification this taxonomy can be used to differentiate the
types of players in other multiplayer games, or potentially even
predict the outcome of team games, by examining the make up of players
within each team.
Oh and by the way, I'm a Zoey.
|