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Justin Keverne's Blog

 
I’m a Designer, Level Designer and Writer, though currently that’s not my day job. I spend far more time than is healthy playing and thinking about games. More of my work can be found at my blog: http://gropingtheelephant.com/blog/
 

Member Blogs

Posted by Justin Keverne on Tue, 11 Oct 2011 02:53:00 EDT in Design
Developing on the initial concepts outlined in Part 1, it's time to add structure and look at some examples of what might be possible with systems based storytelling.


Posted by Justin Keverne on Thu, 02 Jun 2011 07:15:00 EDT in Design
If we are to even consider systemic storytelling we need to leverage the strengths of games in a way that gets to the heart of what give stories their power, characters.


Posted by Justin Keverne on Sat, 14 May 2011 06:03:00 EDT in Design
Success in a game is often a matter of performing the same actions as everybody else; failure on the other hand is personal and unique. It's time to embrace that uniqueness.


Posted by Justin Keverne on Thu, 07 Oct 2010 04:27:00 EDT in Design
What does it mean to kill a virtual character? I briefly look at the way killing is handled in Deus Ex, both from the perspective of the player and supporting NPCs.


Posted by Justin Keverne on Wed, 28 Jul 2010 12:30:00 EDT in Design
The first part of an in depth analysis of single player level design in Liberty Island, the first level of Deus Ex.


Posted by Justin Keverne on Fri, 08 Jan 2010 04:34:00 EST in Design
An examination of why stealth sections in games are generally poor, and what lessons can be learn from good stealth game design.



Justin Keverne's Comments

Comment In: [News - 05/31/2013 - 10:47]

At least one game, Expeditions: ...

At least one game, Expeditions: Conquistador by Logic Artists has gone through this exact process. It originally had a Greenlight page, since removed, and is now available on Steam, published by bitComposer Entertainment.

Comment In: [News - 05/21/2013 - 04:54]

For all of its North ...

For all of its North American focus the type of person and the type of family the Xbox One event seemed to be built around is one that 's still common across the United Kingdom. Swap out NFL for the Barclays Premier League, and Madden for FIFA and I can ...

Comment In: [News - 06/08/2012 - 11:49]

As long as the audience ...

As long as the audience and press reacts most favorably to a pure gore- and sex-fest, that 's what we 'll continue to get. A large segment of the gaming audience and press want something more sophisticated. Let 's demand it. Loudly. r n r nAbsolutely, that 's how I ...

Comment In: [News - 03/21/2012 - 01:51]

There was this guy, smart ...

There was this guy, smart fellow from a while back, said some really intelligent things about stories and how we react to them psychologically and emotionally. He felt endings were important, he even had a word to describe why that was... What was he called again r n r nOh ...

Comment In: [News - 11/21/2011 - 09:34]

When the major scenes in ...

When the major scenes in which your female protagonist appears are, a home invasion with implied sexual violence, a shower scene using camera angles very different to those used for the similar scene with a male protagonist , another scene of implied sexual violence, being strapped to a table about ...

Comment In: [News - 10/28/2011 - 04:40]

When the female Doctor Harley ...

When the female Doctor Harley Quinn kidnapped fails to help the Joker, she throws her from the balcony into a literal pit of male thugs who are all cheering and shouting with glee at the prospect of doing something to her. They then all, to a man, act incredible disappointed ...