Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 25, 2015
arrowPress Releases
April 25, 2015
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Justin Kwok's Blog


Justin Kwok is an acclaimed Game Designer/Producer who has shipped over 30 games across multiple platforms including Xbox 360, PS3, PC, Nintendo DS and more.

Born and raised in Toronto, he has always had a passion for interactive entertainment and started creating games at the age of 8 on his Apple II clone. After numerous careers in biology, sales and a stint in advertising as a copywriter for Leo Burnett, he finally realized his dream of working in video games in 2004 at Groove Games – a Toronto based publisher. He has since worked with companies such as Activision, Disney Interactive, Warner Bros Interactive and many others. Recently, he has helped to shape the next generation of game industry professionals as a Professor of Game Design at George Brown College and as a member of the steering committee of the Toronto Chapter of the IGDA.

Currently, Justin is spending his time as creative director at Blot Interactive, an independent studio, while still searching for the seventh word of the fifth paragraph on page 5 in the manual for King’s Quest 4.


Justin Kwok's Comments

Comment In: [News - 01/06/2015 - 08:15]

I haven 't read the ...

I haven 't read the interview yet, but I 'm curious what everyone thinks about what in my opinion is the entitlement attitude that seems to pervade piracy. r n r nI was talking to some people who felt that 3.99 was too much to pay for Monument Valley and ...

Comment In: [News - 10/30/2014 - 11:42]

I 've given this game ...

I 've given this game a bit of a try... aside from all the monetization with energy and soft/hard currency, the game is actually pretty good. I wouldn 't really call it shovelware.

Comment In: [News - 10/21/2014 - 04:11]

It 's common use of ...

It 's common use of language r n r nIf you commonly go around saying you 're going to kill people... I think you might want to re-examine what you consider common.

Comment In: [News - 10/15/2014 - 06:47]

I think you have it ...

I think you have it backwards. r n r nThe reporter asked specifically about GamerGate. The ESA responded to that question. The ARTICLE made it seems as though the ESA was not refering to GamerGate, but in response to the question, they were. Which is why Takayama made the clarification ...

Comment In: [Blog - 01/21/2014 - 09:05]

One of the biggest issues ...

One of the biggest issues I have with this is that trademarking the word Candy also puts restrictions on the kind of content that can be in a game. It is likely that any game especially casual that has candies as a motif in game will need to have Candy ...

Comment In: [News - 11/29/2013 - 08:43]

You know nothing, Jon Snow ...

You know nothing, Jon Snow :