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Justin Leeper's Blog   Expert Blogs

 

I spent 8 years as a professional game journalist -- first at Game Informer, then freelancing around willy-nilly. I shipped 3 games at THQ, writing/designing/directing a trio of WWE video games.

My first novel is titles Still Man Fights, and it's available on Kindle or paperback at Amazon. I'm also a SAG-AFTRA union actor and an experienced stunt fighter.

 

Expert Blogs

Posted by Justin Leeper on Fri, 01 Feb 2013 08:10:00 EST in Business/Marketing, Console/PC
I use my experience as a designer of 3 WWE games (and 5 years as a former pro wrestler) to examine where the WWE franchise may go now that THQ is no more.



Justin Leeper's Comments

Comment In: [News - 06/16/2015 - 01:35]

Your definition of the word ...

Your definition of the word is too limited. I would consider a mechanic to be how you as a player interact with the character, the world, other characters, etc. A core mechanic of a multiplayer game is working with or against other human beings. That is obviously not a mechanic ...

Comment In: [Blog - 05/29/2015 - 01:50]

I watch a compilation of ...

I watch a compilation of Japanese television commercials posted to YouTube every two weeks by JPCMHD, if you 're interested . The number of commercials for mobile games dwarfs those for console games by about 4 to 1. The writing isn 't just on the wall the video is on ...

Comment In: [News - 02/19/2014 - 12:05]

Don 't forget: The guys ...

Don 't forget: The guys at Kotaku have never made a game. They don 't know what goes into it. They are talking as if they know. Thus, they are probably unintentionally misleading readers who assume they are more knowledgeable. r n r nYou know what 's worse than not ...

Comment In: [News - 10/25/2013 - 12:50]

It 's bad enough that ...

It 's bad enough that many big games are launching with major bugs or omissions, but hardware, too For features that were touted and expected That 's pretty shameful. To me, removing the need to go through lengthy loads to get back to my game is one of the biggest ...

Comment In: [Feature - 09/23/2013 - 01:00]

I played through Guacamelee a ...

I played through Guacamelee a few months back, getting 100 of in-game items. r nI was not a huge fan of the art style, though I appreciate doing something less common. Maybe living in LA, I see that Dia de los Muertos aesthetic too often. Perhaps characters could have used ...

Comment In: [News - 08/22/2013 - 02:29]

The ad was an attempt ...

The ad was an attempt to go viral. Marketing companies/departments have been trying this for over a decade, and they miss more than they hit. That 's how all viral things are. r nI personally thought the ad was clever enough. With more console, iPhone, and PC games than I ...