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Blogs

Justin Lynch's Blog

Quick Facts:

Development Experience:

A little over 1 year

 

Goal in the industry?:

To make fun, kick-ass games that people enjoy playing! I also hope to share whatever knowledge I gain with fans and other developers. Hopefully that will help someone someday?

 

What makes me qualified to discuss the finer details and high level thinking of game development?:

Absolutely nothing! But I do try to make well thought out observations and arguements so that counts...right?

Member Blogs

Folder/Structure/Lessons for games  Featured Blogs
Posted by Justin Lynch on Tue, 09 Oct 2012 01:34:00 EDT in Indie, Serious, Console/PC, Production, Social/Online, Smartphone/Tablet
Can't find that file you were looking for? It may be due to poor Folder Structure. A short article on some experiences, tips and tricks about organizing your folders.
Read More... | 3 Comments

naMinG ConVentions  Featured Blogs
Posted by Justin Lynch on Wed, 05 Sep 2012 01:01:00 EDT in Production
When making games, we create hundreds if not thousands of files. So, how do we keep them all organized? Through naming conventions and folder structure of course! Blog post part 1 of 2 that goes over some basic tips to keep your game structured.
Read More... | 3 Comments

   

Justin Lynch's Comments

Comment In: Folder/Structure/Lessons for games [Blog - 10/09/2012 - 01:34]

Evan, I have actually never ...

Evan, I have actually never thought of using tags That is something that I definitely want to try for our next project and see how it goes. r n r nThanks for the feedback and wonderful idea

Comment In: Player 2, Press Start [Blog - 10/03/2012 - 11:23]

Awesome article You bring up ...

Awesome article You bring up some great points and I wonder if there are more things to delve into when talking about creating a multiplayer experience. r n r nAnother type of multiplayer that could cause headaches for developers is if they try to create a persistent world between a ...

Comment In: 10 Tips: Increasing the Effectiveness of Producers [Feature - 09/27/2012 - 04:30]

There 's plenty of great ...

There 's plenty of great advice in this article r n r nIf I could add one thing to this list it would be that a Producer always needs to be objective in their decision making. Producers who push their own ideas and agendas usually set themselves and their team ...

Comment In: The Team Fortress 2 guide to keeping your game alive [News - 09/26/2012 - 03:29]

Excellent article and advice Because ...

Excellent article and advice Because most games now have some sort of post-launch content, this article is great information for any developer. r n r nThe thing that stood out to me was that having a strong wrapper for each update makes it much easier on the marketing side. I ...

Comment In: Nintendo embraces Unity by giving it to licensed Wii U developers [News - 09/19/2012 - 06:56]

This looks like a great ...

This looks like a great partnership Can 't wait to see what becomes of it

Comment In: BioWare's founding doctors leave video games behind [News - 09/18/2012 - 02:40]

Good luck to them both ...

Good luck to them both They 've created a company that produced some of the best games ever made. At this point they 've more than earned their retirement and a chance to start a new chapter in their lives

[More Justin Lynch Comments]   

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