Latest News
spacer View All spacer
 
November 22, 2009
 
Video Game Watchdog National Institute On Media And The Family Shutting Down [11]
 
Modern Warfare 2 Infinity Ward's 'Most Successful PC Version' Yet [13]
 
New Tech, Design Details Of Project Natal To Emerge At Gamefest In February
spacer
Latest Features
spacer View All spacer
 
November 22, 2009
 
arrow Upping The Craft: Susan O'Connor On Games Writing [6]
 
arrow Small Developers: Minimizing Risks in Large Productions - Part II [7]
 
arrow iPhone Piracy: The Inside Story [49]
spacer
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
November 22, 2009
 
Trion Redwood City
Sr. Environment Artist
 
Trion Redwood City
Sr. Evnironment Modeler
 
Sucker Punch Productions
3D Environment Artist
 
Sucker Punch Productions
Network Programmer
 
Sucker Punch Productions
Texture Artist
 
Sucker Punch Productions
Character Artist
 
Crystal Dynamics
Sr. Level Designer
 
Monolith Productions
Sr. Software Engineer, Engine - Monolith Productions - #113767
spacer
Blogs

Justin Nafziger's Blog

Relax. It's just an opinion. (in fact, any of the opinions expressed are mine [and mine alone] and have nothing to do with my employer)

Member Blogs

Evaluating Incomplete Games
Posted by Justin Nafziger on Fri, 04 Sep 2009 11:25:00 EDT in
Video games, exhibited at a convention [e.g. E3, PAX], will often be in an incomplete state. This article briefly explores which aspects are worth evaluating.
Read More... | 2 Comments

   

Justin Nafziger's Comments

Comment In: Upgrades And Achievements For Replayability [Blog - 07/13/2009 - 10:17]

I must respectfully disagree with ...

I must respectfully disagree with your opinion of some of the achievement categories that you identified. I have the exact opposite opinion on two of them the second and fourth types . Progress achievements: It's true these events are true accomplishments but they don't add to the game experience . ...