Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 30, 2016
arrowPress Releases
September 30, 2016
PR Newswire
View All






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Justin Sawchuk's Blog

 

I am an indie mobile game developer

 

Member Blogs

Posted by Justin Sawchuk on Wed, 20 Jan 2016 01:14:00 EST in Business/Marketing, Indie
Some greenlight tips from 2 failed campaigns.


Posted by Justin Sawchuk on Tue, 15 Dec 2015 01:58:00 EST in Indie
Xmas Brickout


Posted by Justin Sawchuk on Thu, 01 Oct 2015 01:22:00 EDT in
Solve the Indie Apocalypse -- VOTE FOR Guaranteed Annual Income


Posted by Justin Sawchuk on Mon, 01 Jun 2015 02:29:00 EDT in Indie
I just wonder if your making a SHMUP game for people who dont like SHMUPS and if theres a market for that


Posted by Justin Sawchuk on Sun, 16 Feb 2014 12:22:00 EST in
Eleven tips for making a successful mobile game! From a person who has never made a successful mobile game.


Posted by Justin Sawchuk on Sat, 07 Sep 2013 06:22:00 EDT in
Over 20 games you can now make as a starter kit for free! Thats right bob no money. How you going to survive without income, well thats a good question bob.



Justin Sawchuk's Comments

Comment In: [Blog - 12/01/2015 - 01:41]

Well heres the thing though ...

Well heres the thing though steam greenlight voters are not actually voting on games they want to buy but are instead voting on games they want or do not want on steam. For example the game captain oddball looks like a decent casual game that would probably sell okay on ...

Comment In: [Blog - 01/23/2015 - 02:01]

Unity has become so unstable, ...

Unity has become so unstable, Unity5 is so unbelievable shit, ever single update breaks something.

Comment In: [News - 11/19/2015 - 04:03]

You would need to have ...

You would need to have a complex AI thats probably not possible even today.

Comment In: [News - 10/30/2015 - 05:07]

I was thinking of making ...

I was thinking of making a bowling JRPG

Comment In: [Blog - 10/23/2015 - 01:24]

Good , bad Im the ...

Good , bad Im the guy with the gun. Every game I have made has been a failure, I dont care , I make what I want, when I want how I want.

Comment In: [News - 09/15/2015 - 11:07]

I 'd be interested to ...

I 'd be interested to know if it requires your game to actually be good or marketable for example crypt had already sold 256k units. But we saw airscape get played by jacksepeticeye have 500k views it only sold 20 units...