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Blogs

Ka Wang Wu's Blog

Member Blogs

Post Mortem - Phoenix Spirit  Featured Blogs
Posted by Ka Wang Wu on Mon, 24 May 2010 06:04:00 EDT in Production
We finally picked ourselves up from our last game that failed beyond our own imagination. In this post mortem there are lessons learnt and new lessons to be learned. This post is aimed at indie developers or people who are interested to become one.
Read More... | 6 Comments

Postmortem On Our First Game - Fall Of Atlantis  Featured Blogs
Posted by Ka Wang Wu on Fri, 08 Jan 2010 08:41:00 EST in Production
After finally getting out of school me and three ex-classmates put together our first game. It was made for the iPhone using Unity3D. We learnt a lot along the way and if you are starting out like us then this post might be helpful.
Read More... | 2 Comments

   

Ka Wang Wu's Comments

Comment In: Doodle Jump Developer Seeking Name Change For Other 'Doodle' Games [News - 01/12/2011 - 07:10]

Does that let them threaten ...

Does that let them threaten people who make say... International Business Modules They also happen to be in the computer business.

Comment In: Action Adventure Level Design: Pacing, Content, and Mood [Feature - 05/27/2010 - 04:30]

Loved the series. Well-written and ...

Loved the series. Well-written and lots of interesting information. The whole structure clears up a lot of issues we've been having. Would be awesome to get even more articles from Toby :

Comment In: Post Mortem - Phoenix Spirit [Blog - 05/24/2010 - 06:04]

Oh, right.. and when I ...

Oh, right.. and when I said stealing in the post I didn't literally mean take Limbo of the lost -stealing. Haha, we did paint everything ourselves.

Comment In: Difficulty Curves [Blog - 05/24/2010 - 01:45]

Very interesting read : ...

Very interesting read :

Comment In: Wanted - Real Time Secretary [Blog - 05/21/2010 - 09:13]

To be honest I don't ...

To be honest I don't really see the problem with the UI. The issues you point out in your post are almost non-existent.. and even if they were a problem they aren't even close to what makes you lose a StarCraft match at your level... and at higher levels this ...

Comment In: Center of Mass: Tools and Techniques for Animating Natural Human Movement [Feature - 05/20/2010 - 04:25]

This was a very interesting ...

This was a very interesting read. Hoping on a follow up for some more animation stuff :

[More Ka Wang Wu Comments]   

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