We finally picked ourselves up from our last game that failed beyond our own imagination. In this post mortem there are lessons learnt and new lessons to be learned. This post is aimed at indie developers or people who are interested to become one.
After finally getting out of school me and three ex-classmates put together our first game. It was made for the iPhone using Unity3D. We learnt a lot along the way and if you are starting out like us then this post might be helpful.
Loved the series. Well-written and lots of interesting information. The whole structure clears up a lot of issues we've been having. Would be awesome to get even more articles from Toby :
To be honest I don't really see the problem with the UI. The issues you point out in your post are almost non-existent.. and even if they were a problem they aren't even close to what makes you lose a StarCraft match at your level... and at higher levels this ...